My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Royal Hogs Goblin Drill
Giant Snowball
Bats Dart Goblin Royal Hogs Goblin Drill
Zap
Bats Firecracker Dart Goblin Royal Hogs Goblin Drill
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Royal Hogs Goblin Drill
The Log
Firecracker Dart Goblin Elixir Golem Royal Hogs Goblin Drill
Earthquake
Firecracker Elixir Golem Royal Hogs Goblin Drill
Arrows
Bats Firecracker Dart Goblin Royal Hogs Goblin Drill
Royal Delivery
Bats Knight Firecracker Dart Goblin Elixir Golem Royal Hogs Goblin Drill
Fireball
Firecracker Dart Goblin Elixir Golem Royal Hogs Goblin Drill
Poison
Bats Firecracker Dart Goblin Elixir Golem Royal Hogs Goblin Drill
Lightning
Knight
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Dart Goblin Elixir Golem Goblin Drill Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Royal Hogs Goblin Drill
Arrows
Royal Hogs Knight Elixir Golem Goblin Drill
Knight
Bats Firecracker Dart Goblin Arrows Royal Hogs Goblin Drill
Firecracker
Knight Elixir Golem Bats Dart Goblin Royal Hogs Goblin Drill
Dart Goblin
Knight Firecracker Elixir Golem Royal Hogs Goblin Drill
Elixir Golem
Firecracker Bats Arrows Dart Goblin
Royal Hogs
Arrows Bats Knight Firecracker Dart Goblin
Goblin Drill
Bats Arrows Knight Firecracker Dart Goblin

Defense Synergies 3 6

Bats
Knight Firecracker Dart Goblin Goblin Drill
Arrows
Knight
Knight
Bats Firecracker Dart Goblin Arrows
Firecracker
Knight Bats Dart Goblin
Dart Goblin
Knight Bats Firecracker Goblin Drill
Elixir Golem
Royal Hogs
Goblin Drill
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Bats Knight Firecracker Dart Goblin Goblin Drill
Bats Knight Dart Goblin Goblin Drill
Bats Knight Firecracker Dart Goblin Goblin Drill
Arrows Firecracker
Arrows Bats Firecracker Dart Goblin
Bats Dart Goblin Arrows Firecracker
Arrows Dart Goblin
Goblin Drill
Knight Firecracker Dart Goblin
Bats Dart Goblin Arrows Knight Firecracker Goblin Drill
Arrows Bats Firecracker Dart Goblin
Goblin Drill Bats Knight
Bats Arrows Firecracker Dart Goblin Goblin Drill
Knight Goblin Drill
Goblin Drill
Bats Arrows Knight Firecracker Goblin Drill
Arrows Bats Knight Firecracker Dart Goblin Goblin Drill
Arrows Goblin Drill Bats Knight Firecracker Dart Goblin
Dart Goblin Goblin Drill
Bats Arrows Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker
Bats Knight
Bats Knight
Knight Goblin Drill
Arrows Firecracker Bats Dart Goblin
Bats Knight Dart Goblin
Knight
Bats Knight Firecracker
Dart Goblin Goblin Drill
Bats Knight Dart Goblin
Arrows
Knight
Firecracker Dart Goblin
Bats Knight Firecracker Dart Goblin Goblin Drill
Bats Arrows Firecracker Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin Goblin Drill
Arrows Firecracker Dart Goblin
Arrows Dart Goblin Goblin Drill
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Goblin Drill
Arrows Firecracker Dart Goblin
Arrows
Bats
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Goblin Drill
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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