My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Ice Golem Elixir Golem Musketeer Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Skeleton King
Giant Snowball
Musketeer Skeleton King
Zap
Firecracker Royal Giant Skeleton King
Barbarian Barrel
Firecracker Tesla Elixir Golem Musketeer Electro Wizard Skeleton King
The Log
Firecracker Royal Giant Elixir Golem Musketeer Skeleton King
Earthquake
Firecracker Tesla Elixir Golem Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Elixir Golem Musketeer Electro Wizard Skeleton King
Fireball
Firecracker Tesla Elixir Golem Musketeer Electro Wizard Skeleton King
Poison
Firecracker Elixir Golem Musketeer Electro Wizard Skeleton King
Lightning
Tesla Ice Golem Musketeer Electro Wizard Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Elixir Golem Tesla Musketeer Electro Wizard Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Firecracker Elixir Golem Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Ice Golem
Tesla
Royal Giant
Firecracker Ice Golem Musketeer Electro Wizard Skeleton King
Ice Golem
Musketeer Firecracker Royal Giant Electro Wizard
Elixir Golem
Firecracker Musketeer
Musketeer
Ice Golem Royal Giant Elixir Golem
Electro Wizard
Royal Giant Ice Golem
Skeleton King
Royal Giant

Defense Synergies 4 7

Firecracker
Ice Golem Tesla Musketeer Electro Wizard
Tesla
Ice Golem Musketeer Firecracker Electro Wizard
Royal Giant
Ice Golem
Firecracker Tesla Musketeer Electro Wizard
Elixir Golem
Musketeer
Tesla Ice Golem Firecracker Electro Wizard Skeleton King
Electro Wizard
Firecracker Tesla Ice Golem Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Musketeer Electro Wizard
Firecracker Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Tesla Firecracker Musketeer Electro Wizard Skeleton King
Firecracker
Firecracker Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Firecracker
Tesla Ice Golem Musketeer Electro Wizard
Tesla Musketeer Skeleton King
Firecracker Tesla Ice Golem Musketeer Electro Wizard
Electro Wizard Firecracker Tesla Ice Golem Musketeer Skeleton King
Tesla Musketeer Firecracker Electro Wizard
Tesla Musketeer Electro Wizard
Firecracker Tesla Electro Wizard Skeleton King
Tesla Electro Wizard Skeleton King
Tesla Electro Wizard
Tesla Firecracker Musketeer Electro Wizard
Tesla Firecracker Musketeer Electro Wizard
Firecracker Tesla Ice Golem Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Firecracker Tesla Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Electro Wizard
Electro Wizard Firecracker Tesla Ice Golem Musketeer
Ice Golem Musketeer Electro Wizard
Tesla Ice Golem Musketeer Electro Wizard
Tesla Musketeer
Firecracker Tesla Ice Golem Musketeer Electro Wizard
Tesla Ice Golem Musketeer Electro Wizard
Tesla
Electro Wizard Firecracker Ice Golem
Tesla Musketeer
Tesla Musketeer
Electro Wizard
Tesla Ice Golem Skeleton King
Firecracker Tesla Musketeer
Tesla Electro Wizard Firecracker Ice Golem Musketeer Skeleton King
Firecracker Tesla Ice Golem Musketeer Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Ice Golem Musketeer
Firecracker
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem
Firecracker
Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Firecracker
Musketeer
Musketeer
Musketeer
Firecracker Ice Golem
Firecracker Musketeer Electro Wizard
Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer
Firecracker Electro Wizard
Firecracker
Electro Wizard Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Ice Golem Musketeer Skeleton King
Firecracker Musketeer
Firecracker Musketeer Electro Wizard Skeleton King
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker

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