My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Cannon Zappies Goblin Curse
Zap
Cannon Firecracker Mortar Zappies Goblin Curse
Barbarian Barrel
Knight Cannon Firecracker Mortar Zappies Goblin Curse Executioner
The Log
Cannon Firecracker Zappies Goblin Curse
Earthquake
Cannon Firecracker Mortar Zappies
Arrows
Firecracker Zappies Goblin Curse
Royal Delivery
Knight Firecracker Zappies Executioner
Fireball
Cannon Firecracker Mortar Zappies Executioner
Poison
Cannon Firecracker Mortar Zappies Goblin Curse Executioner
Lightning
Knight Cannon Mortar Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Cannon Firecracker Mortar Zappies Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Knight Cannon Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Executioner Zappies
Cannon
Firecracker
Knight Mortar Zappies
Mortar
Knight Firecracker Zappies
Zappies
Knight Firecracker Mortar
Goblin Curse
Executioner
Freeze
Executioner
Knight Goblin Curse

Defense Synergies 3 6

Knight
Cannon Firecracker Executioner Mortar Zappies
Cannon
Knight Firecracker
Firecracker
Knight Cannon Mortar Zappies
Mortar
Knight Firecracker Zappies
Zappies
Knight Firecracker Mortar
Goblin Curse
Freeze
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Mortar Zappies Executioner
Knight Cannon Firecracker Mortar Zappies Goblin Curse Executioner
Cannon Mortar Knight Zappies Goblin Curse Freeze Executioner
Cannon Knight Firecracker Mortar Zappies Goblin Curse
Firecracker
Freeze Cannon Firecracker Zappies Executioner
Cannon Firecracker Mortar Zappies Goblin Curse Freeze Executioner
Cannon
Cannon Zappies Mortar Goblin Curse
Knight Cannon Firecracker Zappies
Goblin Curse Executioner Knight Cannon Firecracker Zappies Freeze
Executioner Firecracker Zappies Goblin Curse
Cannon Mortar Knight Zappies Goblin Curse Freeze
Executioner Cannon Firecracker Mortar Zappies Goblin Curse Freeze
Knight Cannon Mortar Zappies Goblin Curse
Cannon Mortar Zappies Goblin Curse Freeze
Knight Cannon Firecracker Mortar Zappies Executioner
Cannon Mortar Knight Firecracker Zappies Executioner
Mortar Freeze Executioner Knight Cannon Firecracker Zappies Goblin Curse
Cannon Mortar Zappies Goblin Curse
Knight Cannon Firecracker Zappies Goblin Curse Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies
Knight Firecracker Mortar Executioner
Zappies Knight
Knight Zappies
Knight Cannon Zappies Goblin Curse Executioner
Firecracker Executioner Zappies Goblin Curse Freeze
Knight Zappies
Knight Zappies Goblin Curse
Freeze Knight Firecracker Mortar Zappies
Cannon Zappies Goblin Curse
Knight Zappies
Knight Cannon Zappies Goblin Curse Executioner
Cannon Firecracker Zappies Goblin Curse Executioner
Zappies Knight Firecracker Mortar Freeze Executioner
Executioner Cannon Firecracker Zappies Goblin Curse Freeze
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Freeze
Firecracker Mortar Goblin Curse Executioner
Knight Firecracker Freeze
Executioner Firecracker Mortar Goblin Curse
Firecracker Executioner Goblin Curse Freeze
Firecracker Mortar Executioner
Firecracker Goblin Curse Freeze Executioner
Firecracker Mortar
Firecracker Knight Mortar
Firecracker Goblin Curse Executioner
Knight Firecracker Mortar Executioner
Firecracker Mortar Freeze
Firecracker Mortar
Firecracker Mortar Executioner
Firecracker Mortar Executioner
Mortar Freeze
Firecracker Mortar Executioner
Firecracker Mortar Goblin Curse
Mortar
Firecracker Goblin Curse Freeze Mortar Executioner
Firecracker Mortar Executioner
Mortar
Firecracker Mortar Goblin Curse
Firecracker Goblin Curse Executioner
Firecracker Zappies Freeze
Mortar
Firecracker Zappies Freeze
Firecracker Goblin Curse
Zappies Freeze
Firecracker Zappies Goblin Curse Executioner
Freeze
Knight Firecracker Executioner
Firecracker Mortar Executioner
Firecracker Executioner
Firecracker Zappies Freeze
Firecracker Zappies Executioner
Firecracker Mortar Freeze Executioner
Firecracker Mortar

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