My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Firecracker Balloon Bandit Inferno Dragon
Barbarian Barrel
Knight Firecracker Bandit Lumberjack
The Log
Firecracker Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Bandit Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Bandit Inferno Dragon Lumberjack
Poison
Firecracker Balloon
Lightning
Knight Balloon Bandit Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Bandit Fireball Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Knight Bandit Lumberjack
Knight
Firecracker Balloon Zap Fireball Lumberjack
Firecracker
Zap Knight Balloon Bandit Inferno Dragon Lumberjack
Fireball
Zap Knight
Balloon
Zap Knight Lumberjack Firecracker Bandit
Bandit
Zap Firecracker Balloon Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Balloon Zap Knight Firecracker Bandit

Defense Synergies 2 12

Zap
Fireball Knight Firecracker Bandit Inferno Dragon Lumberjack
Knight
Firecracker Zap Fireball Lumberjack
Firecracker
Knight Zap Bandit Lumberjack
Fireball
Zap Knight Bandit Lumberjack
Balloon
Bandit
Zap Firecracker Fireball Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Knight Firecracker Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
Inferno Dragon Lumberjack Zap Knight Firecracker Bandit
Lumberjack Knight Bandit Inferno Dragon
Inferno Dragon Lumberjack Knight Firecracker Bandit
Firecracker Fireball Lumberjack
Fireball Zap Firecracker Bandit Lumberjack
Inferno Dragon Zap Firecracker Fireball
Zap Fireball Bandit
Inferno Dragon Lumberjack
Knight Firecracker Bandit Lumberjack
Zap Knight Firecracker Fireball Bandit Lumberjack
Inferno Dragon Zap Firecracker Fireball
Lumberjack Zap Knight Fireball Bandit
Fireball Zap Firecracker Lumberjack
Inferno Dragon Knight Bandit Lumberjack
Zap Fireball Bandit Inferno Dragon Lumberjack
Knight Firecracker Fireball Lumberjack
Fireball Zap Knight Firecracker Bandit Lumberjack
Zap Knight Firecracker Fireball Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Knight Firecracker Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Knight Firecracker Inferno Dragon Lumberjack
Bandit Lumberjack Zap Knight
Lumberjack Zap Knight Fireball Bandit
Knight Bandit Inferno Dragon Lumberjack
Firecracker Fireball Zap
Knight Fireball Bandit Lumberjack
Knight Inferno Dragon Lumberjack
Zap Knight Firecracker Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Zap Fireball
Knight Fireball Bandit Lumberjack
Firecracker Fireball
Zap Knight Firecracker Fireball Inferno Dragon Lumberjack
Zap Firecracker Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Bandit
Firecracker Fireball Zap Bandit
Fireball Bandit
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Fireball Lumberjack
Firecracker Zap Knight Fireball Bandit
Fireball Zap Firecracker
Knight Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Inferno Dragon
Firecracker Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Bandit
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Bandit
Inferno Dragon
Fireball Firecracker

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