My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Fisherman Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Firecracker Fisherman Ram Rider
Barbarian Barrel
Firecracker Hunter Electro Wizard
The Log
Firecracker Hunter Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Fisherman Electro Wizard Ram Rider
Fireball
Firecracker Hunter Fisherman Electro Wizard Ram Rider
Poison
Firecracker Hunter Fisherman Electro Wizard
Lightning
Hunter Fisherman Electro Wizard Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Fisherman Poison Hunter Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Fisherman Poison

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Poison Hunter Fisherman Mega Knight
Firecracker
Zap Fisherman Ram Rider Mega Knight
Poison
Zap Ram Rider Mega Knight
Hunter
Fisherman Zap Ram Rider Mega Knight
Fisherman
Hunter Zap Firecracker Ram Rider Mega Knight
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Firecracker Poison Hunter Fisherman Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Poison Hunter Fisherman Electro Wizard Ram Rider

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Firecracker Poison Hunter Fisherman Ram Rider
Firecracker
Zap Hunter Fisherman Electro Wizard Mega Knight
Poison
Zap Electro Wizard Mega Knight
Hunter
Fisherman Zap Firecracker Electro Wizard Ram Rider Mega Knight
Fisherman
Hunter Zap Firecracker Ram Rider Mega Knight
Electro Wizard
Zap Firecracker Poison Hunter Ram Rider Mega Knight
Ram Rider
Zap Hunter Fisherman Electro Wizard
Mega Knight
Zap Firecracker Poison Hunter Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Ram Rider
Hunter Zap Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Hunter Fisherman Ram Rider Mega Knight Electro Wizard
Hunter Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Firecracker Poison Mega Knight
Zap Firecracker Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Ram Rider Zap Firecracker Poison
Zap Poison Electro Wizard Ram Rider Mega Knight
Hunter Fisherman
Firecracker Hunter Fisherman Electro Wizard Mega Knight
Poison Electro Wizard Zap Firecracker Hunter Fisherman Ram Rider Mega Knight
Hunter Zap Firecracker Poison Electro Wizard Ram Rider
Hunter Mega Knight Zap Electro Wizard Ram Rider
Mega Knight Zap Firecracker Poison Hunter Electro Wizard
Hunter Electro Wizard Ram Rider Mega Knight
Zap Hunter Fisherman Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Poison Hunter Fisherman Electro Wizard
Mega Knight Zap Firecracker Hunter Fisherman Electro Wizard Ram Rider
Zap Poison Hunter Firecracker Fisherman Electro Wizard Ram Rider Mega Knight
Hunter Fisherman Electro Wizard Ram Rider
Mega Knight Firecracker Poison Hunter Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fisherman Electro Wizard
Poison Electro Wizard Zap Firecracker Hunter Fisherman Mega Knight
Mega Knight Zap Hunter Fisherman Electro Wizard Ram Rider
Hunter Mega Knight Zap Fisherman Electro Wizard Ram Rider
Hunter Fisherman Ram Rider Mega Knight
Firecracker Poison Zap Hunter Electro Wizard Ram Rider
Hunter Electro Wizard Ram Rider
Mega Knight Hunter Fisherman
Zap Electro Wizard Mega Knight Firecracker Poison
Mega Knight Hunter
Mega Knight Zap Poison Electro Wizard
Mega Knight Hunter Ram Rider
Firecracker Mega Knight
Electro Wizard Zap Firecracker Poison Hunter Fisherman
Poison Mega Knight Zap Firecracker Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap Fisherman Electro Wizard Ram Rider
Poison
Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap Hunter Ram Rider
Firecracker Poison
Poison Zap Firecracker Hunter Ram Rider
Poison Zap Firecracker Fisherman Ram Rider
Poison Fisherman Electro Wizard
Firecracker Poison Zap Fisherman Electro Wizard Ram Rider
Poison Zap Firecracker
Poison Firecracker Hunter Fisherman
Firecracker Poison Fisherman
Zap Firecracker Poison Fisherman
Zap Firecracker Poison Hunter
Firecracker Poison Mega Knight
Poison
Fisherman
Zap Firecracker Poison Hunter Fisherman Electro Wizard Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Fisherman
Zap Poison
Zap Firecracker Poison Hunter Mega Knight
Fisherman
Firecracker Poison Zap Hunter Fisherman Electro Wizard Ram Rider
Zap Poison Fisherman Ram Rider Mega Knight
Poison Zap Firecracker Fisherman
Poison Zap Firecracker Hunter Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Hunter Mega Knight
Zap Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Zap Electro Wizard
Poison Zap Firecracker Hunter Electro Wizard Ram Rider
Poison Firecracker Hunter Electro Wizard Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Electro Wizard Mega Knight

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