My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Prince Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Bandit Graveyard
Giant Snowball
Graveyard
Zap
Firecracker Prince Bandit Graveyard
Barbarian Barrel
Firecracker Heal Spirit Hunter Giant Skeleton Bandit Graveyard
The Log
Firecracker Heal Spirit Hunter Prince Giant Skeleton Bandit Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Heal Spirit Graveyard
Royal Delivery
Firecracker Heal Spirit Hunter Prince Giant Skeleton Bandit Graveyard
Fireball
Firecracker Hunter Bandit
Poison
Firecracker Hunter Graveyard
Lightning
Hunter Prince Bandit
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Firecracker Bandit Hunter Prince Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Firecracker Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Prince Giant Skeleton Bandit
Firecracker
Prince Giant Skeleton Bandit
Heal Spirit
Prince Hunter Giant Skeleton Bandit Graveyard
Hunter
Heal Spirit Prince Giant Skeleton Bandit
Prince
Heal Spirit Arrows Firecracker Hunter Graveyard
Giant Skeleton
Arrows Firecracker Heal Spirit Hunter Bandit Graveyard
Bandit
Arrows Firecracker Heal Spirit Hunter Giant Skeleton Graveyard
Graveyard
Arrows Heal Spirit Prince Giant Skeleton Bandit

Defense Synergies 0 10

Arrows
Prince Giant Skeleton Bandit
Firecracker
Hunter Prince Giant Skeleton Bandit
Heal Spirit
Hunter
Firecracker Prince Giant Skeleton Bandit
Prince
Arrows Firecracker Hunter
Giant Skeleton
Arrows Firecracker Hunter
Bandit
Arrows Firecracker Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Hunter Firecracker Prince Bandit
Hunter Prince Giant Skeleton Bandit
Hunter Prince Firecracker Bandit
Arrows Firecracker Prince Giant Skeleton
Arrows Firecracker Hunter Bandit
Hunter Arrows Firecracker
Arrows Giant Skeleton Bandit
Hunter Prince
Firecracker Hunter Prince Giant Skeleton Bandit
Arrows Firecracker Hunter Giant Skeleton Bandit
Arrows Hunter Firecracker
Hunter Prince Giant Skeleton Bandit
Arrows Firecracker Hunter Prince
Hunter Prince Bandit
Hunter Prince Bandit
Arrows Firecracker Hunter Prince
Arrows Firecracker Hunter Prince Bandit
Arrows Hunter Firecracker Giant Skeleton Bandit
Hunter Prince
Arrows Firecracker Hunter Prince Giant Skeleton Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton Bandit
Bandit Arrows Firecracker Hunter Prince
Giant Skeleton Bandit Hunter Prince
Hunter Prince Giant Skeleton Bandit
Giant Skeleton Hunter Prince Bandit
Arrows Firecracker Hunter
Prince Hunter Giant Skeleton Bandit
Giant Skeleton Hunter Prince
Giant Skeleton Firecracker Prince Bandit
Hunter Prince Giant Skeleton
Arrows Prince Giant Skeleton
Prince Giant Skeleton Hunter Bandit
Firecracker
Firecracker Hunter Prince Giant Skeleton
Arrows Firecracker Hunter Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Bandit
Arrows Firecracker Bandit
Arrows Giant Skeleton Bandit
Arrows Firecracker Prince Giant Skeleton
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Bandit
Prince
Firecracker Arrows Prince Bandit
Arrows Firecracker
Firecracker Hunter Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Hunter Bandit
Arrows Firecracker Bandit
Arrows
Arrows Firecracker Hunter Prince Bandit
Arrows Firecracker
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Firecracker Hunter
Arrows Firecracker Hunter Bandit
Arrows Prince Bandit
Arrows Firecracker Bandit
Arrows Firecracker Hunter
Firecracker
Arrows Hunter Bandit
Arrows Firecracker
Prince Giant Skeleton
Arrows Firecracker
Prince Bandit
Arrows Firecracker Hunter
Arrows
Firecracker Hunter Prince
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Prince
Firecracker Giant Skeleton
Firecracker
Firecracker Prince Giant Skeleton Bandit
Prince
Firecracker

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