My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Barbarian Hut Witch Giant Skeleton Magic Archer Mother Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Barbarian Hut Witch Giant Skeleton Magic Archer
The Log
Firecracker Barbarian Hut Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Barbarian Hut Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Giant Skeleton Magic Archer Mother Witch Ram Rider
Fireball
Firecracker Barbarian Hut Witch Magic Archer Mother Witch Ram Rider
Poison
Firecracker Barbarian Hut Witch Magic Archer Mother Witch
Lightning
Barbarian Hut Witch Magic Archer Mother Witch Ram Rider Monk
Rocket
Barbarian Hut Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Magic Archer Mother Witch Witch Ram Rider Monk Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Magic Archer Mother Witch Witch

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Hut Giant Skeleton Ram Rider Monk
Barbarian Hut
Firecracker Giant Skeleton Magic Archer Mother Witch Ram Rider
Witch
Giant Skeleton Ram Rider
Giant Skeleton
Firecracker Barbarian Hut Witch Magic Archer Mother Witch
Magic Archer
Ram Rider Barbarian Hut Giant Skeleton Mother Witch
Mother Witch
Barbarian Hut Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Firecracker Barbarian Hut Witch Mother Witch
Monk
Firecracker

Defense Synergies 0 9

Firecracker
Barbarian Hut Giant Skeleton
Barbarian Hut
Firecracker Magic Archer Mother Witch
Witch
Giant Skeleton
Giant Skeleton
Firecracker Witch Magic Archer Mother Witch
Magic Archer
Barbarian Hut Giant Skeleton Mother Witch Ram Rider
Mother Witch
Barbarian Hut Giant Skeleton Magic Archer
Ram Rider
Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Magic Archer Ram Rider
Barbarian Hut Firecracker Witch Ram Rider Monk
Barbarian Hut Witch Ram Rider Giant Skeleton
Barbarian Hut Witch Firecracker Ram Rider Monk
Firecracker Giant Skeleton Monk
Firecracker Magic Archer Mother Witch
Ram Rider Firecracker Barbarian Hut Witch Magic Archer
Barbarian Hut Giant Skeleton Magic Archer Ram Rider Monk
Barbarian Hut Witch
Firecracker Giant Skeleton
Witch Mother Witch Firecracker Giant Skeleton Magic Archer Ram Rider
Firecracker Barbarian Hut Witch Magic Archer Ram Rider
Barbarian Hut Witch Giant Skeleton Ram Rider
Barbarian Hut Firecracker Witch Magic Archer
Barbarian Hut Ram Rider
Barbarian Hut Monk Ram Rider
Barbarian Hut Firecracker Witch
Firecracker Barbarian Hut Witch Magic Archer Ram Rider
Witch Firecracker Barbarian Hut Giant Skeleton Magic Archer Mother Witch Ram Rider
Barbarian Hut Ram Rider
Firecracker Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch Giant Skeleton
Firecracker Magic Archer Monk
Giant Skeleton Barbarian Hut Witch Ram Rider
Giant Skeleton Barbarian Hut Ram Rider Monk
Barbarian Hut Giant Skeleton Witch Ram Rider
Firecracker Mother Witch Witch Magic Archer Ram Rider Monk
Barbarian Hut Witch Giant Skeleton Ram Rider
Giant Skeleton Barbarian Hut
Giant Skeleton Firecracker Barbarian Hut Witch Magic Archer Monk
Witch Barbarian Hut
Witch Giant Skeleton
Monk Giant Skeleton
Giant Skeleton Barbarian Hut Witch Ram Rider
Firecracker Barbarian Hut Witch Magic Archer
Witch Firecracker Barbarian Hut Giant Skeleton Magic Archer Monk
Firecracker Barbarian Hut Witch Giant Skeleton Magic Archer Mother Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Hut Giant Skeleton Monk
Firecracker Monk Magic Archer Ram Rider
Barbarian Hut Giant Skeleton Magic Archer
Firecracker Barbarian Hut Giant Skeleton
Firecracker Magic Archer
Firecracker Mother Witch Witch Magic Archer Ram Rider Monk
Firecracker Witch Magic Archer
Firecracker Barbarian Hut Magic Archer Ram Rider
Monk Firecracker Ram Rider
Firecracker Monk Magic Archer Ram Rider
Monk Firecracker Magic Archer
Firecracker Barbarian Hut Magic Archer
Firecracker Magic Archer Monk
Firecracker Barbarian Hut Magic Archer
Firecracker Barbarian Hut Witch Magic Archer
Magic Archer Firecracker Barbarian Hut
Monk
Firecracker Magic Archer Monk
Firecracker Witch Magic Archer Mother Witch Monk
Giant Skeleton Magic Archer Monk
Monk
Barbarian Hut Monk
Firecracker Mother Witch Witch Magic Archer
Witch
Firecracker Witch Magic Archer Ram Rider Monk
Witch Magic Archer Ram Rider Monk
Firecracker Magic Archer
Firecracker Witch Magic Archer Mother Witch
Firecracker Witch
Magic Archer
Firecracker Magic Archer Monk
Giant Skeleton
Firecracker Magic Archer Monk
Barbarian Hut Witch Magic Archer
Firecracker Witch Magic Archer Ram Rider Monk
Firecracker Magic Archer
Firecracker Magic Archer
Monk Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Giant Skeleton Magic Archer Monk
Firecracker Monk

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