My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Battle Ram Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Hog Rider
Giant Snowball
Minion Horde Battle Ram Hog Rider Witch
Zap
Firecracker Minion Horde Battle Ram Witch Goblin Giant
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Witch Executioner
The Log
Firecracker Elite Barbarians Battle Ram Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Battle Ram Hog Rider Witch Executioner
Fireball
Firecracker Minion Horde Elite Barbarians Battle Ram Hog Rider Witch Executioner
Poison
Firecracker Minion Horde Witch Executioner
Lightning
Elite Barbarians Battle Ram Witch Executioner
Rocket
Minion Horde Elite Barbarians Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Hog Rider Minion Horde Witch Executioner Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Battle Ram Hog Rider Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Battle Ram Goblin Giant
Minion Horde
Battle Ram Hog Rider Goblin Giant
Elite Barbarians
Firecracker Battle Ram Hog Rider Goblin Giant
Battle Ram
Firecracker Minion Horde Elite Barbarians Witch
Hog Rider
Firecracker Minion Horde Elite Barbarians Witch Executioner
Witch
Battle Ram Hog Rider Goblin Giant
Executioner
Hog Rider
Goblin Giant
Firecracker Minion Horde Elite Barbarians Witch

Defense Synergies 0 0

Firecracker
Minion Horde
Elite Barbarians
Battle Ram
Hog Rider
Witch
Executioner
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Executioner Goblin Giant
Minion Horde Elite Barbarians Firecracker Witch Executioner
Minion Horde Witch Elite Barbarians Executioner
Minion Horde Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians
Firecracker Executioner
Minion Horde Firecracker Witch Executioner
Goblin Giant
Minion Horde Witch Elite Barbarians
Elite Barbarians Firecracker Minion Horde
Minion Horde Witch Executioner Firecracker Goblin Giant
Minion Horde Executioner Firecracker Witch
Minion Horde Elite Barbarians Witch
Executioner Firecracker Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians
Minion Horde Firecracker Elite Barbarians Witch Executioner
Firecracker Minion Horde Elite Barbarians Witch Executioner
Witch Executioner Firecracker
Elite Barbarians
Firecracker Minion Horde Elite Barbarians Witch Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Firecracker Elite Barbarians Executioner
Minion Horde Elite Barbarians Witch Goblin Giant
Minion Horde Elite Barbarians Goblin Giant
Minion Horde Elite Barbarians Witch Executioner Goblin Giant
Firecracker Executioner Minion Horde Witch Goblin Giant
Minion Horde Elite Barbarians Witch Goblin Giant
Minion Horde Elite Barbarians Goblin Giant
Minion Horde Firecracker Elite Barbarians Witch
Witch Minion Horde Goblin Giant
Minion Horde Elite Barbarians Witch
Elite Barbarians Goblin Giant
Elite Barbarians Minion Horde Witch Executioner Goblin Giant
Firecracker Minion Horde Witch Executioner
Elite Barbarians Witch Firecracker Minion Horde Executioner Goblin Giant
Executioner Firecracker Minion Horde Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Executioner
Minion Horde Goblin Giant
Firecracker
Executioner Firecracker Minion Horde
Firecracker Executioner Minion Horde Witch Goblin Giant
Firecracker Minion Horde Witch Executioner
Firecracker Executioner
Firecracker
Minion Horde Elite Barbarians
Firecracker Minion Horde
Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde Witch Executioner
Firecracker Minion Horde Executioner
Minion Horde
Firecracker Executioner
Firecracker Witch
Minion Horde
Minion Horde
Firecracker Witch Executioner
Minion Horde Witch
Firecracker Witch Executioner
Witch
Firecracker
Elite Barbarians Firecracker Minion Horde Witch Executioner
Firecracker Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Witch
Firecracker Witch Executioner
Firecracker Minion Horde Executioner
Firecracker Executioner
Firecracker Minion Horde Elite Barbarians Executioner
Firecracker Minion Horde Elite Barbarians Witch
Firecracker Witch Executioner
Firecracker Witch Executioner Goblin Giant
Firecracker

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