My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Dark Prince Goblin Giant Royal Ghost Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Goblin Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Dark Prince Night Witch
Giant Snowball
Minions Skeleton Barrel Night Witch
Zap
Minions Skeleton Barrel Firecracker Dark Prince Goblin Giant Night Witch
Barbarian Barrel
Skeleton Barrel Firecracker Dark Prince Royal Ghost Night Witch
The Log
Skeleton Barrel Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Minions Skeleton Barrel Firecracker Night Witch
Royal Delivery
Minions Skeleton Barrel Firecracker Dark Prince Royal Ghost Night Witch
Fireball
Minions Skeleton Barrel Firecracker Night Witch
Poison
Minions Skeleton Barrel Firecracker Night Witch
Lightning
Dark Prince Night Witch Archer Queen
Rocket
Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Firecracker Royal Ghost Dark Prince Night Witch Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Firecracker Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Firecracker Dark Prince Goblin Giant
Skeleton Barrel
Firecracker Minions Dark Prince Goblin Giant Royal Ghost
Firecracker
Skeleton Barrel Minions Dark Prince Goblin Giant
Dark Prince
Minions Skeleton Barrel Firecracker Goblin Giant Royal Ghost
Goblin Giant
Minions Skeleton Barrel Firecracker Dark Prince Night Witch
Royal Ghost
Skeleton Barrel Dark Prince
Night Witch
Goblin Giant
Archer Queen

Defense Synergies 0 8

Minions
Firecracker Dark Prince Goblin Giant
Skeleton Barrel
Firecracker
Minions Dark Prince Night Witch
Dark Prince
Minions Firecracker Royal Ghost Night Witch Archer Queen
Goblin Giant
Minions
Royal Ghost
Dark Prince
Night Witch
Firecracker Dark Prince
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Goblin Giant
Minions Firecracker Dark Prince Night Witch
Minions Dark Prince Night Witch
Night Witch Minions Firecracker Dark Prince
Firecracker Dark Prince
Minions Firecracker Dark Prince Royal Ghost Night Witch
Minions Firecracker Night Witch
Skeleton Barrel Goblin Giant
Minions Night Witch Archer Queen
Firecracker Dark Prince Royal Ghost Night Witch
Minions Firecracker Dark Prince Goblin Giant Royal Ghost Night Witch
Minions Firecracker Night Witch
Night Witch Minions Dark Prince
Minions Firecracker Dark Prince Royal Ghost Night Witch
Minions Firecracker Dark Prince Night Witch
Minions Firecracker Dark Prince Royal Ghost Night Witch
Minions Firecracker Dark Prince Royal Ghost
Dark Prince Royal Ghost Minions Firecracker Goblin Giant Night Witch
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost
Skeleton Barrel Firecracker Royal Ghost
Minions Dark Prince Goblin Giant
Dark Prince Goblin Giant Night Witch
Dark Prince Goblin Giant Night Witch
Firecracker Minions Skeleton Barrel Goblin Giant
Dark Prince Minions Goblin Giant Night Witch
Dark Prince Goblin Giant
Minions Firecracker Dark Prince
Goblin Giant
Minions Dark Prince
Dark Prince Goblin Giant Archer Queen
Dark Prince Goblin Giant Night Witch
Firecracker
Minions Firecracker Dark Prince Goblin Giant Night Witch Archer Queen
Minions Firecracker Dark Prince Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Royal Ghost
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel Goblin Giant
Skeleton Barrel Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Minions Skeleton Barrel Goblin Giant
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Minions Night Witch
Firecracker Skeleton Barrel Dark Prince
Firecracker Archer Queen
Skeleton Barrel Firecracker
Minions Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Minions Night Witch
Skeleton Barrel Firecracker Dark Prince
Skeleton Barrel Firecracker
Minions Night Witch
Skeleton Barrel
Firecracker Dark Prince
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker Night Witch
Minions Skeleton Barrel Firecracker
Night Witch
Night Witch
Firecracker
Firecracker
Skeleton Barrel Minions Dark Prince Night Witch
Firecracker Archer Queen
Firecracker Dark Prince
Skeleton Barrel Firecracker
Archer Queen
Firecracker Dark Prince Archer Queen
Minions Firecracker Archer Queen
Firecracker Archer Queen
Skeleton Barrel Firecracker Dark Prince Goblin Giant Royal Ghost Archer Queen
Firecracker

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