My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Knight Firecracker Skeleton Army Executioner Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Executioner Electro Wizard
Fireball
Firecracker Skeleton Army Executioner Electro Wizard
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Skeleton Army Electro Wizard Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant Electro Wizard Knight Executioner
Knight
Firecracker Executioner Zap Electro Wizard
Firecracker
Zap Knight Goblin Giant
Rage
Goblin Giant Electro Wizard
Skeleton Army
Executioner
Knight Zap
Goblin Giant
Zap Firecracker Rage Electro Wizard
Electro Wizard
Zap Knight Rage Goblin Giant

Defense Synergies 5 10

Zap
Goblin Giant Electro Wizard Knight Firecracker Skeleton Army Executioner
Knight
Firecracker Executioner Electro Wizard Zap Skeleton Army
Firecracker
Knight Zap Skeleton Army Electro Wizard
Rage
Skeleton Army
Zap Knight Firecracker Executioner Electro Wizard
Executioner
Knight Zap Skeleton Army
Goblin Giant
Zap Electro Wizard
Electro Wizard
Zap Knight Firecracker Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Executioner Goblin Giant Electro Wizard
Skeleton Army Zap Knight Firecracker Executioner Electro Wizard
Skeleton Army Knight Executioner Electro Wizard
Skeleton Army Knight Firecracker Electro Wizard
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Executioner Electro Wizard
Electro Wizard Zap Firecracker Executioner
Zap Goblin Giant Electro Wizard
Skeleton Army
Knight Skeleton Army Firecracker Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Knight Firecracker Goblin Giant
Executioner Zap Firecracker Electro Wizard
Skeleton Army Zap Knight Electro Wizard
Skeleton Army Executioner Zap Firecracker Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Zap Electro Wizard
Knight Firecracker Skeleton Army Executioner Electro Wizard
Zap Knight Firecracker Skeleton Army Executioner Electro Wizard
Zap Executioner Knight Firecracker Electro Wizard
Electro Wizard
Skeleton Army Knight Firecracker Executioner Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Executioner
Skeleton Army Zap Knight Goblin Giant Electro Wizard
Skeleton Army Zap Knight Goblin Giant Electro Wizard
Knight Skeleton Army Executioner Goblin Giant
Firecracker Executioner Zap Goblin Giant Electro Wizard
Skeleton Army Knight Goblin Giant Electro Wizard
Knight Skeleton Army Goblin Giant
Zap Electro Wizard Knight Firecracker Skeleton Army
Skeleton Army Goblin Giant
Knight
Skeleton Army Zap Goblin Giant Electro Wizard
Skeleton Army Knight Executioner Goblin Giant
Firecracker Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Knight Firecracker Executioner Goblin Giant
Executioner Zap Firecracker Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Executioner Electro Wizard
Goblin Giant
Knight Firecracker
Executioner Zap Firecracker
Firecracker Executioner Zap Goblin Giant
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker Executioner
Knight Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner
Zap Firecracker Executioner Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Executioner
Firecracker Zap Executioner Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Skeleton Army
Zap Firecracker Executioner Electro Wizard
Knight Firecracker Executioner Electro Wizard
Zap Firecracker Executioner
Zap
Firecracker Executioner
Zap Firecracker Electro Wizard
Firecracker Zap Executioner Electro Wizard
Zap Firecracker Executioner Goblin Giant Electro Wizard
Firecracker

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