My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Heal Spirit Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Firecracker Mini P.E.K.K.A Electro Wizard Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Firecracker Mini P.E.K.K.A

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Goblin Giant Electro Wizard Sparky Heal Spirit Mini P.E.K.K.A
Firecracker
Zap Elite Barbarians Mini P.E.K.K.A Goblin Giant Sparky
Elite Barbarians
Zap Heal Spirit Firecracker Goblin Giant Sparky
Heal Spirit
Elite Barbarians Zap Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker Heal Spirit Goblin Giant Electro Wizard
Goblin Giant
Zap Sparky Firecracker Elite Barbarians Heal Spirit Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Giant Sparky
Sparky
Zap Mini P.E.K.K.A Goblin Giant Firecracker Elite Barbarians Heal Spirit Electro Wizard

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Firecracker Elite Barbarians Sparky
Firecracker
Zap Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Elite Barbarians
Goblin Giant
Zap Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Goblin Giant
Sparky
Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant Electro Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Zap Firecracker Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A Sparky
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Firecracker Goblin Giant
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Sparky Zap Elite Barbarians Electro Wizard
Sparky Zap Firecracker Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Sparky Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Firecracker Elite Barbarians Electro Wizard
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Zap Elite Barbarians Goblin Giant Electro Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Goblin Giant Sparky
Firecracker Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Goblin Giant Electro Wizard
Mini P.E.K.K.A Elite Barbarians Goblin Giant Sparky
Zap Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Zap Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Giant Sparky
Firecracker Sparky
Elite Barbarians Electro Wizard Sparky Zap Firecracker Mini P.E.K.K.A Goblin Giant
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Electro Wizard
Goblin Giant Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap Goblin Giant
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Zap Electro Wizard Sparky
Zap Firecracker
Firecracker Elite Barbarians Sparky
Firecracker
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Zap Firecracker
Sparky
Sparky
Zap
Zap Firecracker Sparky
Firecracker Zap Electro Wizard Sparky
Zap Sparky
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Firecracker
Elite Barbarians Mini P.E.K.K.A Sparky
Zap Sparky
Zap Firecracker Electro Wizard Sparky
Sparky
Firecracker Sparky
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Zap Firecracker
Zap Sparky
Firecracker Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Goblin Giant Electro Wizard Sparky
Sparky
Firecracker Sparky

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