My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Goblin Cage Valkyrie Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Goblin Cage Skeleton Army
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Goblin Cage Valkyrie Wizard Skeleton Army
Fireball
Firecracker Elite Barbarians Goblin Cage Wizard Skeleton Army
Poison
Bats Firecracker Goblin Cage Wizard Skeleton Army
Lightning
Elite Barbarians Goblin Cage Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Goblin Cage Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elite Barbarians Goblin Cage
Arrows
Elite Barbarians
Firecracker
Bats Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians
Arrows Valkyrie Bats Firecracker Wizard
Goblin Cage
Bats Firecracker
Valkyrie
Bats Elite Barbarians Firecracker Wizard
Wizard
Elite Barbarians Valkyrie
Skeleton Army

Defense Synergies 2 11

Bats
Firecracker Goblin Cage Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Bats Goblin Cage Skeleton Army
Elite Barbarians
Valkyrie Wizard
Goblin Cage
Bats Firecracker Wizard Skeleton Army
Valkyrie
Firecracker Elite Barbarians Bats Arrows Wizard
Wizard
Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Skeleton Army
Firecracker Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Wizard
Elite Barbarians Skeleton Army Bats Firecracker Goblin Cage Valkyrie
Goblin Cage Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Goblin Cage Skeleton Army Bats Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Arrows Skeleton Army Bats Firecracker Valkyrie
Bats Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage Valkyrie
Elite Barbarians Goblin Cage Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Arrows Firecracker Wizard
Arrows Bats Firecracker Wizard
Goblin Cage Skeleton Army Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Firecracker Goblin Cage
Elite Barbarians Skeleton Army Goblin Cage
Skeleton Army Elite Barbarians Goblin Cage
Wizard Bats Arrows Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Arrows Goblin Cage Valkyrie Bats Firecracker Elite Barbarians Wizard Skeleton Army
Arrows Goblin Cage Valkyrie Wizard Bats Firecracker
Elite Barbarians Goblin Cage
Valkyrie Wizard Skeleton Army Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Goblin Cage
Arrows Firecracker Elite Barbarians Valkyrie Wizard
Skeleton Army Bats Elite Barbarians Goblin Cage Valkyrie
Valkyrie Skeleton Army Bats Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Arrows Firecracker Wizard Bats
Skeleton Army Bats Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Goblin Cage Bats Firecracker Elite Barbarians Valkyrie Skeleton Army
Goblin Cage Skeleton Army
Bats Elite Barbarians Goblin Cage Valkyrie
Skeleton Army Arrows Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Skeleton Army Goblin Cage Valkyrie Wizard
Wizard Firecracker Goblin Cage Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Firecracker Goblin Cage Valkyrie
Bats Arrows Valkyrie Firecracker Elite Barbarians Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Elite Barbarians
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker
Firecracker Wizard

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