My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Goblin Curse
Giant Snowball
Bats Minions Royal Recruits Goblin Curse
Zap
Bats Minions Firecracker Goblin Curse
Barbarian Barrel
Knight Firecracker Royal Recruits Goblin Curse
The Log
Firecracker Royal Recruits Goblin Curse
Earthquake
Firecracker
Arrows
Bats Minions Firecracker Royal Recruits Goblin Curse
Royal Delivery
Bats Knight Minions Firecracker Royal Recruits
Fireball
Minions Firecracker
Poison
Bats Minions Firecracker Royal Recruits Goblin Curse
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Goblin Curse Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Knight Minions Firecracker Tornado Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse Rage Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Minions Firecracker Royal Recruits Rage
Knight
Bats Minions Firecracker
Minions
Knight Rage Bats Firecracker Royal Recruits
Firecracker
Knight Bats Minions Royal Recruits Tornado
Royal Recruits
Bats Minions Firecracker
Goblin Curse
Rage
Minions Bats
Tornado
Firecracker

Defense Synergies 3 9

Bats
Knight Minions Firecracker Royal Recruits
Knight
Bats Minions Firecracker Tornado
Minions
Knight Bats Firecracker Royal Recruits
Firecracker
Knight Bats Minions Royal Recruits Tornado
Royal Recruits
Bats Minions Firecracker Tornado
Goblin Curse
Rage
Tornado
Knight Firecracker Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Royal Recruits
Bats Knight Minions Firecracker Royal Recruits Goblin Curse
Tornado Bats Knight Minions Royal Recruits Goblin Curse
Royal Recruits Bats Knight Minions Firecracker Goblin Curse
Firecracker Royal Recruits Tornado
Tornado Bats Minions Firecracker
Bats Minions Tornado Firecracker Goblin Curse
Royal Recruits
Minions Royal Recruits Goblin Curse Tornado
Knight Tornado Firecracker Royal Recruits
Bats Minions Goblin Curse Knight Firecracker Royal Recruits Tornado
Minions Bats Firecracker Goblin Curse Tornado
Royal Recruits Bats Knight Minions Goblin Curse
Bats Minions Firecracker Royal Recruits Goblin Curse Tornado
Royal Recruits Knight Goblin Curse
Tornado Royal Recruits Goblin Curse
Bats Knight Minions Firecracker Royal Recruits Tornado
Bats Knight Minions Firecracker Royal Recruits Tornado
Tornado Bats Knight Minions Firecracker Royal Recruits Goblin Curse
Royal Recruits Goblin Curse Tornado
Royal Recruits Bats Knight Minions Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Knight Firecracker
Royal Recruits Bats Knight Minions
Royal Recruits Bats Knight Tornado
Royal Recruits Knight Goblin Curse
Firecracker Bats Minions Goblin Curse Tornado
Royal Recruits Bats Knight Minions
Knight Royal Recruits Goblin Curse
Royal Recruits Bats Knight Minions Firecracker Tornado
Royal Recruits Goblin Curse
Bats Knight Minions Royal Recruits
Royal Recruits Tornado
Royal Recruits Knight Goblin Curse
Royal Recruits Firecracker Goblin Curse
Royal Recruits Bats Knight Minions Firecracker Tornado
Bats Minions Firecracker Royal Recruits Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits
Firecracker Goblin Curse Tornado
Knight Firecracker Royal Recruits
Firecracker Goblin Curse
Firecracker Bats Minions Goblin Curse Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado
Firecracker Tornado
Bats Minions Tornado
Firecracker Knight Royal Recruits Tornado
Firecracker Goblin Curse Tornado
Knight Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Tornado
Bats Minions
Firecracker
Firecracker Goblin Curse Tornado
Minions
Tornado
Tornado
Royal Recruits
Firecracker Goblin Curse Tornado
Firecracker Tornado
Tornado
Firecracker Goblin Curse Tornado
Bats Firecracker Goblin Curse Tornado
Bats Minions Firecracker
Firecracker
Firecracker Goblin Curse
Bats Minions Royal Recruits
Firecracker Goblin Curse Tornado
Knight Firecracker
Firecracker
Tornado
Firecracker Royal Recruits
Bats Minions Firecracker Royal Recruits Tornado
Firecracker Bats Tornado
Firecracker Royal Recruits Tornado
Firecracker

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