My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Drill
Giant Snowball
Skeletons Goblin Curse Goblin Drill Little Prince
Zap
Skeletons Firecracker Goblin Curse Goblin Drill Little Prince
Barbarian Barrel
Skeletons Firecracker Goblin Curse Goblin Drill Little Prince
The Log
Skeletons Firecracker Goblin Curse Goblin Drill Little Prince
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Firecracker Goblin Curse Goblin Drill Little Prince
Royal Delivery
Skeletons Firecracker Goblin Drill Little Prince
Fireball
Firecracker Goblin Drill Little Prince
Poison
Firecracker Goblin Curse Goblin Drill Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Goblin Curse The Log Firecracker Little Prince Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Berserker Goblin Curse The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Firecracker
Goblin Drill
Fireball
Goblin Drill Goblin Curse The Log Little Prince
Goblin Curse
The Log Fireball
Goblin Drill
Fireball Firecracker The Log
The Log
Goblin Curse Fireball Goblin Drill Little Prince
Little Prince
Fireball The Log

Defense Synergies 2 7

Skeletons
Firecracker The Log Little Prince
Berserker
Firecracker
The Log Skeletons
Fireball
The Log Goblin Drill Little Prince
Goblin Curse
Goblin Drill
Fireball The Log
The Log
Firecracker Fireball Skeletons Goblin Drill Little Prince
Little Prince
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeletons Firecracker Goblin Curse Goblin Drill The Log
Skeletons Goblin Curse Goblin Drill
Skeletons Firecracker Goblin Curse Goblin Drill
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker
Firecracker Fireball Goblin Curse Little Prince
Fireball The Log
Skeletons Goblin Curse Goblin Drill
Skeletons Firecracker Little Prince
Berserker Goblin Curse Skeletons Firecracker Fireball Goblin Drill The Log
Firecracker Fireball Goblin Curse
Goblin Drill Skeletons Fireball Goblin Curse The Log
Fireball Firecracker Goblin Curse Goblin Drill The Log
Goblin Curse Goblin Drill
Fireball Goblin Curse Goblin Drill The Log
Skeletons Firecracker Fireball Goblin Drill
Fireball Firecracker Goblin Drill The Log Little Prince
Goblin Drill The Log Firecracker Fireball Goblin Curse Little Prince
Goblin Curse Goblin Drill
Firecracker Fireball Goblin Curse The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker The Log
Skeletons The Log
Fireball The Log
Skeletons Goblin Curse Goblin Drill
Firecracker Fireball Skeletons Goblin Curse
Skeletons Fireball
Goblin Curse
Skeletons Firecracker Fireball The Log
Skeletons Goblin Curse Goblin Drill
Fireball The Log
Skeletons Fireball Goblin Curse
Firecracker Fireball Goblin Curse
Skeletons Firecracker Fireball Goblin Drill The Log Little Prince
Firecracker Fireball Goblin Curse The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill The Log
Firecracker Fireball Goblin Curse The Log
Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball Firecracker Goblin Curse The Log
Firecracker Fireball Goblin Curse
Firecracker The Log
Fireball The Log Firecracker Goblin Curse
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker Goblin Curse
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Curse The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
Firecracker Goblin Curse The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker Goblin Curse The Log
Firecracker Fireball Goblin Curse Little Prince
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball Goblin Curse The Log
Fireball
Fireball Firecracker Goblin Curse
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Little Prince
Fireball Firecracker

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