My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Guards Goblin Drill
Zap
Cannon Firecracker Guards Goblin Drill
Barbarian Barrel
Ice Spirit Cannon Firecracker Guards Goblin Drill
The Log
Ice Spirit Cannon Firecracker Guards Goblin Drill
Earthquake
Cannon Firecracker Guards Goblin Drill
Arrows
Ice Spirit Firecracker Guards Goblin Drill
Royal Delivery
Ice Spirit Firecracker Guards Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Guards Goblin Drill
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Guards Fireball Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Goblin Drill
Cannon
Firecracker
Ice Spirit Goblin Drill
Fireball
Goblin Drill The Log
Guards
Ice Spirit The Log
Goblin Drill
Fireball Ice Spirit Firecracker The Log
The Log
Fireball Guards Goblin Drill
Goblinstein

Defense Synergies 3 14

Ice Spirit
Cannon Firecracker Fireball Guards Goblin Drill The Log
Cannon
The Log Ice Spirit Firecracker Fireball Guards
Firecracker
The Log Ice Spirit Cannon Guards
Fireball
The Log Ice Spirit Cannon Goblin Drill
Guards
Ice Spirit Cannon Firecracker Goblin Drill The Log
Goblin Drill
Ice Spirit Fireball Guards The Log
The Log
Cannon Firecracker Fireball Ice Spirit Guards Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Ice Spirit Cannon Firecracker Goblin Drill The Log
Cannon Goblin Drill
Cannon Firecracker Guards Goblin Drill
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Guards
Ice Spirit Cannon Firecracker Fireball
Cannon Fireball The Log
Cannon Goblin Drill
Guards Ice Spirit Cannon Firecracker
Guards Cannon Firecracker Fireball Goblin Drill The Log
Firecracker Fireball
Cannon Goblin Drill Ice Spirit Fireball Guards The Log
Fireball Ice Spirit Cannon Firecracker Guards Goblin Drill The Log
Cannon Goblin Drill
Ice Spirit Cannon Fireball Goblin Drill The Log
Cannon Firecracker Fireball Goblin Drill
Ice Spirit Cannon Fireball Firecracker Guards Goblin Drill The Log
Goblin Drill The Log Ice Spirit Cannon Firecracker Fireball Guards
Cannon Goblin Drill
Cannon Firecracker Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Firecracker The Log
Guards Ice Spirit The Log
Guards Fireball The Log
Cannon Guards Goblin Drill
Firecracker Fireball Ice Spirit
Guards Fireball
Ice Spirit Firecracker Fireball The Log
Cannon Guards Goblin Drill
Guards
Fireball Guards The Log
Cannon Fireball Guards
Cannon Firecracker Fireball
Guards Ice Spirit Firecracker Fireball Goblin Drill The Log
Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Goblin Drill The Log
Firecracker Fireball The Log
Fireball Goblin Drill The Log
Firecracker Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Ice Spirit Firecracker Fireball Guards
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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