My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Cage Ram Rider
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Cage Ram Rider
Fireball
Goblin Gang Firecracker Goblin Cage Ram Rider
Poison
Goblin Gang Firecracker Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Fireball Mini P.E.K.K.A Goblin Cage Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Goblin Cage
Firecracker
Goblin Gang Mini P.E.K.K.A Goblin Cage Ram Rider
Fireball
Ram Rider
Mini P.E.K.K.A
Goblin Gang Firecracker Rage Ram Rider
Goblin Cage
Goblin Gang Firecracker Ram Rider
Rage
Mini P.E.K.K.A
Ram Rider
Firecracker Fireball Mini P.E.K.K.A Goblin Cage
Goblinstein

Defense Synergies 0 9

Goblin Gang
Firecracker Mini P.E.K.K.A Goblin Cage
Firecracker
Goblin Gang Mini P.E.K.K.A Goblin Cage
Fireball
Mini P.E.K.K.A Goblin Cage Ram Rider
Mini P.E.K.K.A
Goblin Gang Firecracker Fireball Ram Rider
Goblin Cage
Goblin Gang Firecracker Fireball
Rage
Ram Rider
Fireball Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Ram Rider
Mini P.E.K.K.A Goblin Gang Firecracker Goblin Cage Ram Rider
Goblin Gang Mini P.E.K.K.A Goblin Cage Ram Rider
Mini P.E.K.K.A Goblin Cage Goblin Gang Firecracker Ram Rider
Firecracker Fireball Mini P.E.K.K.A Goblin Cage
Goblin Gang Fireball Firecracker
Ram Rider Goblin Gang Firecracker Fireball Goblin Cage
Fireball Goblin Cage Ram Rider
Mini P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Fireball Ram Rider
Goblin Gang Firecracker Fireball Ram Rider
Mini P.E.K.K.A Goblin Cage Goblin Gang Fireball Ram Rider
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Gang Goblin Cage Ram Rider
Goblin Gang Fireball Mini P.E.K.K.A Goblin Cage Ram Rider
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Goblin Gang Firecracker Ram Rider
Goblin Cage Firecracker Fireball Ram Rider
Mini P.E.K.K.A Goblin Cage Ram Rider
Goblin Gang Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Goblin Cage
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Goblin Cage Ram Rider
Goblin Gang Mini P.E.K.K.A Fireball Goblin Cage Ram Rider
Goblin Gang Mini P.E.K.K.A Goblin Cage Ram Rider
Firecracker Fireball Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Fireball Goblin Cage Ram Rider
Mini P.E.K.K.A Goblin Cage
Goblin Cage Firecracker Fireball Mini P.E.K.K.A
Goblin Gang Goblin Cage
Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Goblin Gang Fireball Goblin Cage Ram Rider
Firecracker Fireball Goblin Cage
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Goblin Cage
Firecracker Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Ram Rider
Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker Ram Rider
Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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