My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Lumberjack Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Lumberjack Night Witch
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Baby Dragon Lumberjack Night Witch
Fireball
Firecracker Baby Dragon Lumberjack Night Witch
Poison
Firecracker Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Baby Dragon Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Lumberjack Night Witch
Firecracker
Tornado Baby Dragon Golem Lumberjack
Tornado
Baby Dragon Firecracker Golem Night Witch
Baby Dragon
Tornado Golem Firecracker Lightning Lumberjack
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Baby Dragon Lightning Night Witch Firecracker Tornado Lumberjack
Lumberjack
Arrows Firecracker Baby Dragon Golem Night Witch
Night Witch
Golem Arrows Tornado Lumberjack

Defense Synergies 0 9

Arrows
Tornado Lightning Lumberjack
Firecracker
Tornado Baby Dragon Lumberjack Night Witch
Tornado
Arrows Firecracker Baby Dragon
Baby Dragon
Firecracker Tornado Lumberjack
Lightning
Arrows
Golem
Lumberjack
Arrows Firecracker Baby Dragon
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Baby Dragon
Lumberjack Firecracker Night Witch
Tornado Lumberjack Lightning Night Witch
Lumberjack Night Witch Firecracker
Lightning Arrows Firecracker Tornado Lumberjack
Arrows Tornado Firecracker Baby Dragon Lumberjack Night Witch
Tornado Lightning Arrows Firecracker Baby Dragon Night Witch
Lightning Arrows Baby Dragon
Tornado Lumberjack Night Witch
Tornado Firecracker Lumberjack Night Witch
Arrows Firecracker Tornado Baby Dragon Lumberjack Night Witch
Arrows Firecracker Tornado Baby Dragon Night Witch
Lumberjack Night Witch Lightning
Arrows Firecracker Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Lightning Lumberjack
Arrows Firecracker Tornado Lumberjack Night Witch
Arrows Firecracker Tornado Baby Dragon Lumberjack Night Witch
Arrows Tornado Baby Dragon Firecracker Lumberjack
Tornado Lumberjack
Arrows Firecracker Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Baby Dragon Lightning Lumberjack
Lumberjack Lightning
Lightning Lumberjack Tornado Night Witch
Lumberjack Night Witch
Arrows Firecracker Tornado Baby Dragon
Lightning Lumberjack Night Witch
Lumberjack
Lightning Firecracker Tornado Baby Dragon
Lumberjack
Lightning Arrows Tornado
Lightning Lumberjack Night Witch
Firecracker Baby Dragon
Firecracker Tornado Baby Dragon Lightning Lumberjack Night Witch
Arrows Firecracker Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado Lumberjack Night Witch
Firecracker Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Tornado
Lightning Night Witch
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Tornado Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon Lightning
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Firecracker Tornado Baby Dragon
Lightning Arrows Firecracker Tornado Baby Dragon Night Witch
Lightning Firecracker
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Night Witch
Lightning Arrows Firecracker Tornado Baby Dragon
Arrows
Lightning Firecracker Baby Dragon Lumberjack
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows Tornado
Firecracker
Firecracker Tornado Baby Dragon Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Baby Dragon
Lightning Firecracker

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