My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton Dragons Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mini P.E.K.K.A Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton King
Giant Snowball
Goblins Bats Skeleton Dragons Skeleton King
Zap
Goblins Bats Firecracker Skeleton King
Barbarian Barrel
Goblins Firecracker Elite Barbarians Skeleton King
The Log
Goblins Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Goblins Bats Firecracker Skeleton Dragons Skeleton King
Royal Delivery
Goblins Bats Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A Skeleton King
Fireball
Firecracker Skeleton Dragons Elite Barbarians Skeleton King
Poison
Bats Firecracker Skeleton Dragons Skeleton King
Lightning
Skeleton Dragons Elite Barbarians Mini P.E.K.K.A Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Firecracker Skeleton Dragons Mini P.E.K.K.A Skeleton King Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Firecracker Skeleton Dragons

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A Golem Skeleton King
Firecracker
Bats Skeleton Dragons Elite Barbarians Mini P.E.K.K.A Golem
Skeleton Dragons
Golem Bats Firecracker Mini P.E.K.K.A
Elite Barbarians
Bats Firecracker
Mini P.E.K.K.A
Bats Firecracker Skeleton Dragons Golem
Golem
Skeleton Dragons Bats Firecracker Mini P.E.K.K.A Skeleton King
Skeleton King
Bats Golem

Defense Synergies 0 9

Goblins
Firecracker Skeleton Dragons
Bats
Firecracker Mini P.E.K.K.A Skeleton King
Firecracker
Goblins Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Goblins Firecracker Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Skeleton Dragons Elite Barbarians
Golem
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons
Elite Barbarians Mini P.E.K.K.A Goblins Bats Firecracker Skeleton Dragons
Mini P.E.K.K.A Goblins Bats Skeleton Dragons Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblins Bats Firecracker Skeleton Dragons Skeleton King
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblins Bats Firecracker Skeleton Dragons
Bats Skeleton Dragons Firecracker
Skeleton Dragons
Mini P.E.K.K.A Goblins Elite Barbarians Skeleton King
Elite Barbarians Goblins Firecracker Mini P.E.K.K.A
Goblins Bats Skeleton Dragons Firecracker Skeleton King
Skeleton Dragons Bats Firecracker
Mini P.E.K.K.A Bats Skeleton Dragons Elite Barbarians
Goblins Bats Firecracker Skeleton Dragons Mini P.E.K.K.A Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton King
Elite Barbarians Mini P.E.K.K.A
Goblins Bats Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A
Goblins Bats Firecracker Skeleton Dragons Elite Barbarians
Bats Firecracker Skeleton Dragons
Mini P.E.K.K.A Elite Barbarians
Skeleton Dragons Goblins Bats Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Elite Barbarians
Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A
Goblins Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Firecracker Skeleton Dragons Bats
Mini P.E.K.K.A Goblins Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Goblins Bats Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A
Skeleton Dragons
Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton King
Firecracker Skeleton Dragons
Elite Barbarians Goblins Bats Firecracker Skeleton Dragons Mini P.E.K.K.A Skeleton King
Bats Firecracker Skeleton Dragons Elite Barbarians Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Bats
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Goblins Bats Elite Barbarians Mini P.E.K.K.A
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Elite Barbarians
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Elite Barbarians
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Bats Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Elite Barbarians Bats Firecracker Skeleton Dragons
Bats Firecracker Skeleton Dragons
Elite Barbarians Mini P.E.K.K.A
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
Bats
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons Skeleton King
Firecracker Skeleton Dragons Elite Barbarians
Bats Firecracker Skeleton Dragons Elite Barbarians Skeleton King
Firecracker Bats Skeleton Dragons
Firecracker
Firecracker Skeleton Dragons

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