My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Wizard Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Battle Healer Wizard Guards
Fireball
Firecracker Elixir Golem Battle Healer Wizard
Poison
Firecracker Elixir Golem Battle Healer Wizard Guards
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Guards Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Guards Battle Healer Poison Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Poison Wizard Mirror
Battle Healer
Elixir Golem Firecracker Mirror Poison
Wizard
Elixir Golem
Mirror
Electro Giant Firecracker Elixir Golem Battle Healer Poison
Guards
Poison
Elixir Golem Battle Healer Mirror
Electro Giant
Mirror

Defense Synergies 1 7

Firecracker
Battle Healer Mirror Guards
Elixir Golem
Battle Healer
Mirror Firecracker Poison
Wizard
Guards
Mirror
Battle Healer Firecracker Poison
Guards
Firecracker Wizard Poison
Poison
Battle Healer Mirror Guards
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Battle Healer
Firecracker Guards
Firecracker Battle Healer Poison
Firecracker Guards
Firecracker Wizard Poison
Battle Healer Poison Electro Giant
Guards Firecracker Battle Healer
Guards Poison Firecracker Wizard Electro Giant
Firecracker Wizard Poison
Battle Healer Wizard Guards
Wizard Firecracker Guards Poison
Electro Giant
Wizard Firecracker Poison
Firecracker Battle Healer Wizard Guards
Wizard Poison Firecracker Battle Healer Guards
Wizard Firecracker Battle Healer Guards Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Electro Giant
Poison Firecracker Battle Healer Wizard
Guards Battle Healer
Guards Battle Healer
Battle Healer Guards
Firecracker Wizard Poison Electro Giant
Guards Battle Healer
Battle Healer
Firecracker Poison
Guards
Guards
Guards Poison Electro Giant
Wizard Guards
Wizard Firecracker Electro Giant
Guards Electro Giant Firecracker Battle Healer Poison
Poison Firecracker Battle Healer Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison
Firecracker Guards Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Electro Giant
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Guards Poison
Firecracker Poison Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Firecracker Wizard Poison
Firecracker Wizard Poison Electro Giant
Poison
Wizard Poison
Poison
Firecracker Poison Electro Giant Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard Electro Giant
Firecracker Wizard Guards Poison Electro Giant
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Guards
Poison Firecracker Wizard
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Electro Giant
Firecracker
Electro Giant Firecracker Guards Poison
Firecracker Poison
Poison Firecracker Electro Giant
Firecracker Wizard

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