My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Flying Machine Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Baby Dragon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Flying Machine Guards Baby Dragon
Zap
Fire Spirit Firecracker Flying Machine Guards
Barbarian Barrel
Fire Spirit Firecracker Guards
The Log
Fire Spirit Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Fire Spirit Firecracker Flying Machine Guards
Royal Delivery
Fire Spirit Firecracker Flying Machine Guards Baby Dragon P.E.K.K.A Mother Witch
Fireball
Firecracker Flying Machine Baby Dragon Mother Witch
Poison
Firecracker Flying Machine Guards Mother Witch
Lightning
Baby Dragon Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Baby Dragon Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Guards Flying Machine Baby Dragon Poison Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Guards Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Baby Dragon Mother Witch
Firecracker
Flying Machine Baby Dragon P.E.K.K.A
Flying Machine
Firecracker Baby Dragon P.E.K.K.A
Guards
Baby Dragon
Fire Spirit Firecracker Flying Machine Poison P.E.K.K.A
Poison
P.E.K.K.A Baby Dragon Mother Witch
P.E.K.K.A
Fire Spirit Poison Firecracker Flying Machine Baby Dragon Mother Witch
Mother Witch
Fire Spirit Poison P.E.K.K.A

Defense Synergies 0 15

Fire Spirit
Firecracker P.E.K.K.A
Firecracker
Fire Spirit Flying Machine Guards Baby Dragon P.E.K.K.A
Flying Machine
Firecracker Guards Baby Dragon P.E.K.K.A
Guards
Firecracker Flying Machine Baby Dragon Poison Mother Witch
Baby Dragon
Firecracker Flying Machine Guards P.E.K.K.A Mother Witch
Poison
Guards Mother Witch
P.E.K.K.A
Fire Spirit Firecracker Flying Machine Baby Dragon
Mother Witch
Guards Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Baby Dragon
P.E.K.K.A Firecracker Flying Machine
P.E.K.K.A Fire Spirit
P.E.K.K.A Firecracker Guards
Firecracker Poison P.E.K.K.A
Fire Spirit Firecracker Flying Machine Guards Baby Dragon Mother Witch
Fire Spirit Firecracker Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Guards Fire Spirit Firecracker
Guards Poison Mother Witch Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Poison
P.E.K.K.A Fire Spirit Flying Machine Guards
Fire Spirit Firecracker Guards Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Firecracker Poison P.E.K.K.A
Fire Spirit Firecracker Flying Machine Guards Baby Dragon
Baby Dragon Poison Fire Spirit Firecracker Flying Machine Guards Mother Witch
P.E.K.K.A
Fire Spirit Firecracker Flying Machine Guards Baby Dragon Poison P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Firecracker Flying Machine Baby Dragon
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Guards
Fire Spirit Firecracker Poison Mother Witch Flying Machine Baby Dragon
Guards P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Firecracker Flying Machine Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Flying Machine Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Guards
Firecracker Flying Machine Baby Dragon
Guards Firecracker Flying Machine Baby Dragon Poison P.E.K.K.A
Poison Firecracker Flying Machine Baby Dragon P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Flying Machine Guards Baby Dragon
Firecracker Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Firecracker Flying Machine Guards Poison
Poison Fire Spirit Firecracker Baby Dragon
Firecracker Poison Mother Witch Fire Spirit Flying Machine Baby Dragon
Fire Spirit Firecracker Flying Machine Baby Dragon Poison
Poison Fire Spirit Firecracker Flying Machine Baby Dragon
Poison Firecracker Flying Machine
Fire Spirit Guards Poison
Firecracker Poison Flying Machine
Poison Fire Spirit Firecracker Flying Machine Baby Dragon
Flying Machine Poison Fire Spirit Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon Poison
Firecracker Flying Machine Baby Dragon Poison
Firecracker Flying Machine Baby Dragon Poison
Firecracker Flying Machine Baby Dragon Poison
Poison
Fire Spirit Firecracker Flying Machine Baby Dragon Poison
Fire Spirit Firecracker Flying Machine Baby Dragon Poison Mother Witch
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Firecracker Poison Mother Witch Fire Spirit Baby Dragon
Firecracker Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Fire Spirit Firecracker Flying Machine Baby Dragon Mother Witch
Firecracker Flying Machine Guards Poison
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Fire Spirit Flying Machine Guards
Poison Fire Spirit Firecracker Flying Machine Baby Dragon
Poison Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Poison
Poison
Firecracker Flying Machine P.E.K.K.A
Firecracker Flying Machine Guards Baby Dragon Poison
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine Baby Dragon
P.E.K.K.A
Firecracker

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