My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Royal Ghost Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Guards Fisherman
Giant Snowball
Royal Hogs Three Musketeers Guards Fisherman
Zap
Firecracker Royal Hogs Three Musketeers Guards Fisherman
Barbarian Barrel
Firecracker Royal Hogs Three Musketeers Guards Royal Ghost Electro Wizard
The Log
Firecracker Royal Hogs Three Musketeers Guards Fisherman
Earthquake
Firecracker Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Royal Hogs Three Musketeers Guards Royal Ghost Fisherman Electro Wizard
Fireball
Firecracker Royal Hogs Three Musketeers Fisherman Electro Wizard
Poison
Firecracker Royal Hogs Three Musketeers Guards Fisherman Electro Wizard
Lightning
Three Musketeers Fisherman Electro Wizard
Rocket
Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Royal Ghost Fisherman Electro Wizard Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Royal Ghost

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Three Musketeers Fisherman
Royal Hogs
Firecracker Three Musketeers Guards The Log Fisherman Electro Wizard
Three Musketeers
Firecracker Royal Hogs Guards The Log Royal Ghost
Guards
Royal Hogs Three Musketeers The Log
The Log
Royal Hogs Three Musketeers Guards Fisherman
Royal Ghost
Three Musketeers Fisherman Electro Wizard
Fisherman
Firecracker Royal Hogs The Log Royal Ghost
Electro Wizard
Royal Hogs Royal Ghost

Defense Synergies 2 10

Firecracker
The Log Guards Fisherman Electro Wizard
Royal Hogs
Three Musketeers
The Log
Guards
Fisherman Firecracker The Log Electro Wizard
The Log
Firecracker Three Musketeers Guards Royal Ghost Fisherman Electro Wizard
Royal Ghost
The Log Electro Wizard
Fisherman
Guards Firecracker The Log
Electro Wizard
Firecracker Guards The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Firecracker Three Musketeers The Log Fisherman Electro Wizard
Three Musketeers Fisherman Electro Wizard
Three Musketeers Firecracker Guards Fisherman Electro Wizard
Firecracker The Log
The Log Firecracker Guards Royal Ghost Electro Wizard
Three Musketeers Electro Wizard Firecracker
The Log Electro Wizard
Three Musketeers Fisherman
Guards Firecracker Royal Ghost Fisherman Electro Wizard
Guards Electro Wizard Firecracker The Log Royal Ghost Fisherman
Three Musketeers Firecracker Electro Wizard
Three Musketeers Guards The Log Electro Wizard
Three Musketeers Firecracker Guards The Log Royal Ghost Electro Wizard
Three Musketeers Electro Wizard
Three Musketeers The Log Fisherman Electro Wizard
Three Musketeers Firecracker Fisherman Electro Wizard
Firecracker Three Musketeers Guards The Log Royal Ghost Fisherman Electro Wizard
The Log Firecracker Guards Royal Ghost Fisherman Electro Wizard
Three Musketeers Fisherman Electro Wizard
Royal Ghost Firecracker Guards The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost Fisherman Electro Wizard
Electro Wizard Firecracker The Log Royal Ghost Fisherman
Guards The Log Fisherman Electro Wizard
Guards The Log Fisherman Electro Wizard
Three Musketeers Guards Fisherman
Firecracker Three Musketeers Electro Wizard
Guards Electro Wizard
Fisherman
Electro Wizard Firecracker The Log
Three Musketeers Guards
Guards
Guards The Log Electro Wizard
Three Musketeers Guards
Firecracker Three Musketeers
Guards Electro Wizard Firecracker Three Musketeers The Log Fisherman
Firecracker The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Royal Ghost
Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Three Musketeers Guards Fisherman Electro Wizard
Firecracker The Log Fisherman Electro Wizard
Firecracker
Firecracker Three Musketeers The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Three Musketeers The Log
Firecracker Three Musketeers The Log
Three Musketeers
Fisherman
Firecracker Three Musketeers The Log Fisherman Electro Wizard
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log
Fisherman
Firecracker The Log Royal Ghost Fisherman Electro Wizard
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Guards
Firecracker Three Musketeers Electro Wizard
The Log
Firecracker Three Musketeers Electro Wizard
The Log Firecracker
Firecracker Three Musketeers
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Royal Ghost Electro Wizard
Firecracker

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