My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton Army Witch
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Hog Rider Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel Witch
Firecracker
Knight Hog Rider Goblin Barrel Mega Knight
Hog Rider
Knight Firecracker Freeze Goblin Barrel Witch Mega Knight
Goblin Barrel
Knight Firecracker Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Hog Rider
Witch
Knight Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel Witch

Defense Synergies 1 7

Knight
Firecracker Skeleton Army Witch
Firecracker
Knight Skeleton Army Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Knight Firecracker Freeze
Freeze
Skeleton Army Mega Knight
Witch
Knight Mega Knight
Mega Knight
Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Knight Firecracker Witch Mega Knight
Skeleton Army Witch Mega Knight Knight Freeze
Skeleton Army Witch Knight Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Freeze Firecracker Mega Knight
Firecracker Freeze Witch
Mega Knight
Witch Skeleton Army
Knight Skeleton Army Firecracker Mega Knight
Skeleton Army Witch Knight Firecracker Freeze Mega Knight
Firecracker Witch
Skeleton Army Mega Knight Knight Freeze Witch
Skeleton Army Mega Knight Firecracker Freeze Witch
Skeleton Army Knight Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Knight Firecracker Skeleton Army Witch
Mega Knight Knight Firecracker Skeleton Army Witch
Freeze Witch Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Witch
Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Witch
Skeleton Army Mega Knight Knight
Knight Skeleton Army Witch Mega Knight
Firecracker Freeze Witch
Skeleton Army Knight Witch
Mega Knight Knight Skeleton Army
Freeze Mega Knight Knight Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Firecracker Freeze
Mega Knight Firecracker Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker
Knight Firecracker Freeze
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker Mega Knight
Freeze
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Freeze Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Firecracker Freeze Witch
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Skeleton Army Freeze Witch
Firecracker Witch
Freeze
Knight Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight

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