My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Wizard Skeleton Army Giant Skeleton
The Log
Ice Spirit Firecracker Skeleton Army Giant Skeleton
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Wizard Skeleton Army Giant Skeleton P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Firecracker Skeleton Army Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker Giant Skeleton
Zap
Ice Spirit Arrows Firecracker P.E.K.K.A Giant Skeleton
Arrows
Zap P.E.K.K.A Giant Skeleton
Firecracker
Zap Ice Spirit Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Skeleton Army
Giant Skeleton
Ice Spirit Zap Arrows Firecracker Wizard
P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Wizard

Defense Synergies 1 19

Ice Spirit
Zap Firecracker Wizard Skeleton Army Giant Skeleton P.E.K.K.A
Zap
Ice Spirit Arrows Firecracker Skeleton Army Giant Skeleton P.E.K.K.A
Arrows
Zap Giant Skeleton P.E.K.K.A
Firecracker
Ice Spirit Zap Skeleton Army Giant Skeleton P.E.K.K.A
Wizard
Ice Spirit Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army
Ice Spirit Zap Firecracker Wizard Giant Skeleton
Giant Skeleton
Ice Spirit Zap Arrows Firecracker Wizard Skeleton Army
P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Firecracker
Skeleton Army P.E.K.K.A Giant Skeleton
Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Skeleton Army Giant Skeleton P.E.K.K.A
Arrows Skeleton Army Zap Firecracker
Ice Spirit Zap Arrows Firecracker Wizard
Zap Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Giant Skeleton
Skeleton Army Zap Arrows Firecracker Wizard Giant Skeleton
Arrows Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Wizard Giant Skeleton
Wizard Skeleton Army Ice Spirit Zap Arrows Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit Zap P.E.K.K.A
Wizard Arrows Firecracker Skeleton Army P.E.K.K.A
Ice Spirit Arrows Zap Firecracker Wizard Skeleton Army
Zap Arrows Wizard Ice Spirit Firecracker Giant Skeleton
P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton P.E.K.K.A
Zap Arrows Firecracker Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Ice Spirit Zap
Skeleton Army Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard Ice Spirit Zap
Skeleton Army P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army
Zap Giant Skeleton P.E.K.K.A Ice Spirit Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Giant Skeleton
Skeleton Army P.E.K.K.A Zap Arrows Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Ice Spirit Zap Firecracker Giant Skeleton P.E.K.K.A
Arrows Zap Firecracker Wizard Giant Skeleton P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Zap
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit Zap
Arrows Firecracker Wizard
Arrows Ice Spirit Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Wizard
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Ice Spirit Firecracker Wizard
Zap Arrows Wizard
Zap Ice Spirit Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker Wizard
Zap Ice Spirit Skeleton Army
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows Giant Skeleton
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
P.E.K.K.A
Firecracker Wizard

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