My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Knight Firecracker Elite Barbarians
The Log
Electro Spirit Ice Spirit Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Knight Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Knight Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Knight Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Ice Golem Rage Arrows Knight Firecracker Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Ice Golem Rage

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Ice Spirit
Knight Firecracker Elite Barbarians
Arrows
Elite Barbarians Knight
Knight
Ice Spirit Firecracker Arrows Elite Barbarians
Firecracker
Knight Ice Spirit Elite Barbarians Ice Golem
Elite Barbarians
Arrows Rage Electro Spirit Ice Spirit Knight Firecracker Ice Golem
Ice Golem
Firecracker Elite Barbarians
Rage
Elite Barbarians

Defense Synergies 2 7

Electro Spirit
Ice Spirit
Knight Firecracker Elite Barbarians Ice Golem
Arrows
Knight Ice Golem
Knight
Firecracker Ice Spirit Arrows
Firecracker
Knight Ice Golem Ice Spirit
Elite Barbarians
Ice Spirit Ice Golem
Ice Golem
Firecracker Ice Spirit Arrows Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem
Elite Barbarians Ice Spirit Knight Firecracker
Knight Elite Barbarians
Elite Barbarians Knight Firecracker
Arrows Firecracker Elite Barbarians
Arrows Electro Spirit Firecracker
Electro Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Ice Golem
Elite Barbarians
Knight Elite Barbarians Ice Spirit Firecracker Ice Golem
Electro Spirit Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Ice Spirit Knight Elite Barbarians
Electro Spirit Ice Spirit Arrows Firecracker
Elite Barbarians Knight
Ice Spirit Elite Barbarians
Arrows Knight Firecracker Elite Barbarians
Ice Spirit Arrows Electro Spirit Knight Firecracker Elite Barbarians
Arrows Electro Spirit Ice Spirit Knight Firecracker Ice Golem
Elite Barbarians
Electro Spirit Arrows Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Ice Golem
Arrows Knight Firecracker Elite Barbarians Ice Golem
Ice Spirit Knight Elite Barbarians Ice Golem
Knight Elite Barbarians Ice Golem
Knight Elite Barbarians
Arrows Firecracker Electro Spirit Ice Spirit Ice Golem
Knight Elite Barbarians Ice Golem
Knight Elite Barbarians
Electro Spirit Ice Spirit Knight Firecracker Elite Barbarians Ice Golem
Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight Ice Golem
Firecracker
Elite Barbarians Electro Spirit Ice Spirit Knight Firecracker Ice Golem
Arrows Electro Spirit Firecracker Elite Barbarians Ice Golem
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Electro Spirit Ice Spirit Ice Golem
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Elite Barbarians Ice Golem
Arrows Firecracker
Arrows Firecracker Elite Barbarians Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem Electro Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker Ice Golem
Electro Spirit Ice Spirit Firecracker
Elite Barbarians
Arrows
Electro Spirit Ice Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker Elite Barbarians
Electro Spirit Ice Spirit Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker

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