My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Furnace Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Furnace Witch Skeleton King
Zap
Firecracker Furnace Witch Skeleton King
Barbarian Barrel
Ice Spirit Firecracker Furnace Witch Skeleton King
The Log
Ice Spirit Firecracker Hog Rider Furnace Witch Skeleton King
Earthquake
Firecracker Hog Rider Furnace Witch Skeleton King
Arrows
Ice Spirit Firecracker Furnace Witch Skeleton King
Royal Delivery
Ice Spirit Firecracker Hog Rider Witch Skeleton King
Fireball
Firecracker Hog Rider Furnace Witch Skeleton King
Poison
Firecracker Furnace Witch Skeleton King
Lightning
Furnace Witch Skeleton King
Rocket
Hog Rider Furnace Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Furnace Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Fireball Hog Rider Furnace Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Firecracker Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Furnace Witch
Firecracker
Hog Rider Ice Spirit
Fireball
Hog Rider Skeleton King
Hog Rider
Ice Spirit Firecracker Fireball Rage Furnace Witch
Furnace
Ice Spirit Hog Rider
Rage
Hog Rider Witch
Witch
Rage Ice Spirit Hog Rider Skeleton King
Skeleton King
Fireball Witch

Defense Synergies 0 4

Ice Spirit
Firecracker Fireball Furnace Witch
Firecracker
Ice Spirit
Fireball
Ice Spirit
Hog Rider
Furnace
Ice Spirit
Rage
Witch
Ice Spirit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Ice Spirit Firecracker Furnace Witch
Furnace Witch
Witch Firecracker Furnace Skeleton King
Firecracker Fireball
Fireball Firecracker Furnace
Furnace Ice Spirit Firecracker Fireball Witch
Fireball
Witch Furnace Skeleton King
Ice Spirit Firecracker
Witch Firecracker Fireball Furnace Skeleton King
Firecracker Fireball Furnace Witch
Furnace Ice Spirit Fireball Witch
Fireball Ice Spirit Firecracker Furnace Witch Skeleton King
Furnace Skeleton King
Ice Spirit Fireball Furnace
Firecracker Fireball Furnace Witch
Ice Spirit Fireball Firecracker Furnace Witch
Furnace Witch Ice Spirit Firecracker Fireball
Firecracker Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch
Fireball Firecracker
Ice Spirit Furnace Witch
Fireball
Witch
Firecracker Fireball Furnace Ice Spirit Witch
Fireball Furnace Witch
Ice Spirit Firecracker Fireball Witch
Witch
Witch
Fireball
Fireball Witch Skeleton King
Firecracker Fireball Furnace Witch
Witch Ice Spirit Firecracker Fireball Furnace Skeleton King
Firecracker Fireball Witch Skeleton King
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Furnace
Firecracker Fireball Ice Spirit Furnace Witch
Firecracker Furnace Witch
Fireball Ice Spirit Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Furnace
Firecracker Fireball Furnace Witch
Firecracker Fireball Furnace
Fireball
Firecracker Fireball
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Ice Spirit Fireball Furnace Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Furnace Witch
Ice Spirit Firecracker Fireball Witch
Fireball
Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker
Firecracker Fireball Skeleton King
Fireball
Firecracker
Ice Spirit Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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