My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Balloon Ice Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Tombstone Balloon Lumberjack Lava Hound
Zap
Firecracker Tombstone Balloon Lava Hound
Barbarian Barrel
Ice Spirit Firecracker Tombstone Ice Wizard Lumberjack
The Log
Ice Spirit Firecracker Tombstone Lumberjack
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Firecracker Tombstone Lava Hound
Royal Delivery
Ice Spirit Firecracker Balloon Ice Wizard Lumberjack Lava Hound
Fireball
Firecracker Tombstone Balloon Ice Wizard Lumberjack Lava Hound
Poison
Firecracker Tombstone Balloon Ice Wizard Lava Hound
Lightning
Tombstone Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Tombstone Ice Wizard Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Firecracker Lumberjack
Arrows
Balloon Lava Hound Lumberjack
Firecracker
Ice Spirit Balloon Lumberjack Lava Hound
Tombstone
Balloon
Ice Spirit Arrows Lumberjack Lava Hound Firecracker Ice Wizard
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Arrows Firecracker Ice Wizard Lava Hound
Lava Hound
Arrows Balloon Firecracker Lumberjack

Defense Synergies 0 13

Ice Spirit
Firecracker Tombstone Ice Wizard Lumberjack
Arrows
Tombstone Ice Wizard Lumberjack
Firecracker
Ice Spirit Tombstone Ice Wizard Lumberjack
Tombstone
Ice Spirit Arrows Firecracker Ice Wizard Lumberjack
Balloon
Ice Wizard
Ice Spirit Arrows Firecracker Tombstone Lumberjack
Lumberjack
Ice Spirit Arrows Firecracker Tombstone Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Lumberjack Ice Spirit Firecracker Tombstone Ice Wizard
Lumberjack Tombstone Ice Wizard
Lumberjack Firecracker Tombstone Ice Wizard
Arrows Firecracker Tombstone Lumberjack
Arrows Firecracker Ice Wizard Lumberjack
Ice Spirit Arrows Firecracker Tombstone Ice Wizard
Arrows
Tombstone Ice Wizard Lumberjack
Ice Spirit Firecracker Ice Wizard Lumberjack
Ice Wizard Arrows Firecracker Tombstone Lumberjack
Arrows Firecracker Ice Wizard
Tombstone Lumberjack Ice Spirit Ice Wizard
Ice Spirit Arrows Firecracker Tombstone Lumberjack
Tombstone Lumberjack
Ice Spirit Lumberjack
Arrows Firecracker Tombstone Lumberjack
Ice Spirit Arrows Tombstone Firecracker Ice Wizard Lumberjack
Arrows Ice Spirit Firecracker Tombstone Ice Wizard Lumberjack
Lumberjack
Arrows Firecracker Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone
Arrows Firecracker Lumberjack
Tombstone Lumberjack Ice Spirit
Lumberjack
Tombstone Lumberjack
Arrows Firecracker Ice Spirit Ice Wizard
Tombstone Ice Wizard Lumberjack
Lumberjack
Ice Spirit Firecracker Tombstone
Tombstone
Tombstone Lumberjack
Arrows
Tombstone Lumberjack
Firecracker
Tombstone Ice Spirit Firecracker Lumberjack
Arrows Firecracker Ice Wizard
Arrows Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Wizard
Arrows Firecracker
Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Wizard
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Tombstone
Arrows Firecracker Ice Wizard
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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