My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Princess Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem Executioner Princess Ice Wizard
The Log
Electro Spirit Firecracker Elixir Golem Princess
Earthquake
Firecracker Elixir Golem
Arrows
Electro Spirit Firecracker Princess
Royal Delivery
Electro Spirit Firecracker Elixir Golem Executioner Princess Ice Wizard
Fireball
Firecracker Elixir Golem Executioner Princess Ice Wizard
Poison
Firecracker Elixir Golem Executioner Princess Ice Wizard
Lightning
Executioner Ice Wizard Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Executioner Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Executioner Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Rage Executioner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Elixir Golem Princess Ice Wizard Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Elixir Golem

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Firecracker
Elixir Golem Princess
Elixir Golem
Firecracker Rage Executioner Ice Wizard
Rage
Elixir Golem
Executioner
Elixir Golem
Princess
Firecracker
Ice Wizard
Elixir Golem
Goblinstein

Defense Synergies 0 3

Electro Spirit
Firecracker
Princess Ice Wizard
Elixir Golem
Rage
Executioner
Princess
Firecracker Ice Wizard
Ice Wizard
Firecracker Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Executioner Ice Wizard
Executioner Ice Wizard
Firecracker Ice Wizard
Firecracker Princess
Electro Spirit Firecracker Executioner Ice Wizard
Electro Spirit Firecracker Executioner Princess Ice Wizard
Electro Spirit
Princess Ice Wizard
Firecracker Ice Wizard
Executioner Ice Wizard Electro Spirit Firecracker Princess
Executioner Firecracker Princess Ice Wizard
Ice Wizard
Executioner Electro Spirit Firecracker Princess
Firecracker Executioner
Electro Spirit Firecracker Executioner Ice Wizard
Executioner Electro Spirit Firecracker Princess Ice Wizard
Electro Spirit Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Executioner
Executioner
Firecracker Executioner Electro Spirit Princess Ice Wizard
Ice Wizard
Electro Spirit Firecracker
Executioner
Firecracker Executioner Princess
Electro Spirit Firecracker Executioner
Executioner Electro Spirit Firecracker Princess Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Executioner Princess Ice Wizard
Firecracker
Executioner Firecracker
Firecracker Executioner Electro Spirit Princess Ice Wizard
Firecracker Executioner Princess
Firecracker Executioner Princess Ice Wizard
Firecracker
Firecracker Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Princess
Princess Firecracker
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Princess
Princess
Firecracker Electro Spirit Executioner Princess Ice Wizard
Firecracker Executioner Princess Ice Wizard
Princess
Firecracker
Firecracker Executioner Princess Ice Wizard
Electro Spirit Firecracker
Electro Spirit Firecracker Princess
Firecracker Princess
Electro Spirit Princess
Firecracker Executioner Princess Ice Wizard
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Executioner
Electro Spirit Firecracker Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker

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