My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Cannon Goblin Gang Inferno Dragon
Zap
Cannon Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Firecracker Tesla
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Healer Inferno Dragon
Fireball
Cannon Goblin Gang Firecracker Tesla Battle Healer Inferno Dragon
Poison
Cannon Goblin Gang Firecracker Battle Healer
Lightning
Cannon Tesla Battle Healer Inferno Dragon Archer Queen
Rocket
Battle Healer Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Firecracker Tesla Battle Healer Inferno Dragon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Healer
Cannon
Goblin Gang
Firecracker Battle Healer
Firecracker
Zap Goblin Gang Battle Healer Inferno Dragon
Tesla
Battle Healer
Inferno Dragon Zap Goblin Gang Firecracker
Inferno Dragon
Battle Healer Firecracker
Archer Queen

Defense Synergies 3 20

Zap
Cannon Goblin Gang Firecracker Tesla Battle Healer Inferno Dragon Archer Queen
Cannon
Zap Goblin Gang Firecracker Battle Healer Inferno Dragon Archer Queen
Goblin Gang
Tesla Zap Cannon Firecracker Battle Healer Inferno Dragon Archer Queen
Firecracker
Zap Cannon Goblin Gang Tesla Battle Healer
Tesla
Goblin Gang Zap Firecracker Battle Healer Inferno Dragon
Battle Healer
Inferno Dragon Zap Cannon Goblin Gang Firecracker Tesla Archer Queen
Inferno Dragon
Battle Healer Zap Cannon Goblin Gang Tesla
Archer Queen
Zap Cannon Goblin Gang Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Tesla
Inferno Dragon Zap Cannon Goblin Gang Firecracker Tesla Battle Healer
Cannon Goblin Gang Tesla Inferno Dragon
Cannon Tesla Inferno Dragon Goblin Gang Firecracker
Firecracker Battle Healer
Goblin Gang Zap Cannon Firecracker Tesla
Tesla Inferno Dragon Zap Cannon Goblin Gang Firecracker
Zap Cannon Tesla Battle Healer
Cannon Tesla Inferno Dragon Goblin Gang Archer Queen
Goblin Gang Cannon Firecracker Tesla Battle Healer
Goblin Gang Zap Cannon Firecracker Tesla
Tesla Inferno Dragon Zap Goblin Gang Firecracker
Cannon Tesla Zap Goblin Gang Battle Healer
Zap Cannon Goblin Gang Firecracker Tesla
Inferno Dragon Cannon Goblin Gang Tesla
Zap Cannon Goblin Gang Tesla Inferno Dragon
Tesla Cannon Goblin Gang Firecracker
Cannon Tesla Zap Goblin Gang Firecracker Battle Healer
Zap Cannon Firecracker Tesla Battle Healer Inferno Dragon
Cannon Tesla Inferno Dragon
Goblin Gang Cannon Firecracker Tesla Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Battle Healer
Zap Goblin Gang Firecracker Tesla Battle Healer Inferno Dragon
Goblin Gang Zap Battle Healer
Goblin Gang Zap Tesla Battle Healer
Cannon Goblin Gang Tesla Battle Healer Inferno Dragon
Firecracker Zap Goblin Gang Tesla
Goblin Gang Tesla Battle Healer
Tesla Battle Healer Inferno Dragon
Zap Firecracker Inferno Dragon
Cannon Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla
Zap Archer Queen
Cannon Goblin Gang Tesla
Cannon Firecracker Tesla
Goblin Gang Tesla Zap Firecracker Battle Healer Inferno Dragon Archer Queen
Zap Cannon Firecracker Tesla Battle Healer Inferno Dragon Archer Queen
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap
Zap Firecracker Archer Queen
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap Goblin Gang
Zap Firecracker Archer Queen
Goblin Gang Firecracker
Zap Firecracker
Zap Archer Queen
Firecracker Archer Queen
Zap Goblin Gang Firecracker Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker Archer Queen

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