My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Goblin Barrel
Zap
Bats Archers Firecracker Goblin Barrel
Barbarian Barrel
Archers Knight Firecracker Valkyrie Goblin Barrel
The Log
Archers Firecracker Goblin Barrel
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Bats Archers Firecracker Goblin Barrel
Royal Delivery
Bats Archers Knight Firecracker Valkyrie Goblin Barrel
Fireball
Archers Firecracker Goblin Barrel
Poison
Bats Archers Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Knight Firecracker Goblin Barrel Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Rage Goblin Barrel
Archers
Knight Valkyrie Arrows
Arrows
Archers Knight Goblin Barrel
Knight
Bats Archers Firecracker Goblin Barrel Arrows
Firecracker
Knight Bats Valkyrie Goblin Barrel
Valkyrie
Bats Archers Goblin Barrel Firecracker
Rage
Bats
Goblin Barrel
Knight Valkyrie Bats Arrows Firecracker

Defense Synergies 5 5

Bats
Knight Firecracker Valkyrie
Archers
Knight Valkyrie Firecracker
Arrows
Knight Valkyrie
Knight
Bats Archers Firecracker Arrows
Firecracker
Knight Valkyrie Bats Archers
Valkyrie
Archers Firecracker Bats Arrows
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Bats Knight Firecracker Valkyrie
Bats Archers Knight Valkyrie
Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Bats Archers Firecracker Valkyrie
Bats Archers Arrows Firecracker
Arrows Valkyrie
Knight Archers Firecracker Valkyrie
Bats Archers Valkyrie Arrows Knight Firecracker
Arrows Bats Archers Firecracker
Bats Knight Valkyrie
Valkyrie Bats Arrows Firecracker
Knight
Bats Arrows Knight Firecracker Valkyrie
Arrows Valkyrie Bats Archers Knight Firecracker
Arrows Valkyrie Bats Archers Knight Firecracker
Valkyrie Bats Archers Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Archers Arrows Knight Firecracker Valkyrie
Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Arrows Firecracker Bats Archers
Bats Archers Knight Valkyrie
Knight Valkyrie
Bats Knight Firecracker Valkyrie
Bats Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Archers Firecracker Valkyrie
Bats Archers Knight Firecracker Valkyrie
Bats Arrows Valkyrie Archers Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Valkyrie
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Archers Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers
Archers Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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