My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Electro Spirit Knight Firecracker Dart Goblin Elixir Golem
The Log
Electro Spirit Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Electro Spirit Firecracker Dart Goblin
Royal Delivery
Electro Spirit Knight Firecracker Dart Goblin Elixir Golem Battle Healer
Fireball
Firecracker Dart Goblin Elixir Golem Battle Healer
Poison
Firecracker Dart Goblin Elixir Golem Battle Healer
Lightning
Knight Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Elixir Golem Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Knight Firecracker Dart Goblin Elixir Golem Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Elixir Golem Battle Healer
Knight
Firecracker Dart Goblin Arrows
Firecracker
Knight Elixir Golem Dart Goblin Battle Healer
Dart Goblin
Knight Firecracker Elixir Golem Battle Healer
Elixir Golem
Firecracker Battle Healer Rage Arrows Dart Goblin
Battle Healer
Elixir Golem Rage Arrows Firecracker Dart Goblin
Rage
Elixir Golem Battle Healer

Defense Synergies 2 5

Electro Spirit
Arrows
Knight Battle Healer
Knight
Firecracker Dart Goblin Arrows
Firecracker
Knight Dart Goblin Battle Healer
Dart Goblin
Knight Firecracker Battle Healer
Elixir Golem
Battle Healer
Arrows Firecracker Dart Goblin
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Knight Firecracker Dart Goblin Battle Healer
Knight Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Battle Healer
Arrows Electro Spirit Firecracker Dart Goblin
Dart Goblin Electro Spirit Arrows Firecracker
Electro Spirit Arrows Dart Goblin Battle Healer
Knight Firecracker Dart Goblin Battle Healer
Dart Goblin Electro Spirit Arrows Knight Firecracker
Arrows Firecracker Dart Goblin
Knight Battle Healer
Electro Spirit Arrows Firecracker Dart Goblin
Knight
Arrows Knight Firecracker
Arrows Electro Spirit Knight Firecracker Dart Goblin Battle Healer
Arrows Electro Spirit Knight Firecracker Dart Goblin Battle Healer
Dart Goblin
Electro Spirit Arrows Knight Firecracker Dart Goblin Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Arrows Knight Firecracker Battle Healer
Knight Battle Healer
Knight Battle Healer
Knight Battle Healer
Arrows Firecracker Electro Spirit Dart Goblin
Knight Dart Goblin Battle Healer
Knight Battle Healer
Electro Spirit Knight Firecracker
Dart Goblin
Knight Dart Goblin
Arrows
Knight
Firecracker Dart Goblin
Electro Spirit Knight Firecracker Dart Goblin Battle Healer
Arrows Electro Spirit Firecracker Dart Goblin Battle Healer
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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