My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Baby Dragon
Zap
Firecracker Dart Goblin Inferno Tower
Barbarian Barrel
Knight Firecracker Dart Goblin Inferno Tower Wizard
The Log
Firecracker Dart Goblin
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Wizard Baby Dragon
Fireball
Firecracker Dart Goblin Inferno Tower Wizard Baby Dragon
Poison
Firecracker Dart Goblin Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Baby Dragon Monk
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Fireball Baby Dragon Inferno Tower Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Dart Goblin Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Baby Dragon Fireball Wizard
Firecracker
Knight Dart Goblin Baby Dragon Monk
Dart Goblin
Knight Firecracker Baby Dragon Monk
Fireball
Knight Baby Dragon
Inferno Tower
Wizard
Knight
Baby Dragon
Knight Firecracker Dart Goblin Fireball
Monk
Firecracker Dart Goblin

Defense Synergies 3 10

Knight
Firecracker Dart Goblin Inferno Tower Fireball Wizard Baby Dragon
Firecracker
Knight Dart Goblin Inferno Tower Baby Dragon
Dart Goblin
Knight Firecracker Inferno Tower Baby Dragon
Fireball
Knight Inferno Tower
Inferno Tower
Knight Firecracker Dart Goblin Fireball Baby Dragon
Wizard
Knight
Baby Dragon
Knight Firecracker Dart Goblin Inferno Tower
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower Knight Firecracker Dart Goblin Monk
Inferno Tower Knight Dart Goblin
Inferno Tower Knight Firecracker Dart Goblin Monk
Firecracker Fireball Monk
Fireball Firecracker Dart Goblin Baby Dragon
Dart Goblin Inferno Tower Firecracker Fireball Wizard Baby Dragon
Dart Goblin Fireball Inferno Tower Baby Dragon Monk
Inferno Tower
Knight Firecracker Dart Goblin Inferno Tower
Dart Goblin Knight Firecracker Fireball Wizard Baby Dragon
Inferno Tower Firecracker Dart Goblin Fireball Wizard Baby Dragon
Inferno Tower Knight Fireball Wizard
Fireball Wizard Firecracker Dart Goblin Baby Dragon
Inferno Tower Knight
Inferno Tower Monk Fireball
Wizard Knight Firecracker Fireball Inferno Tower
Fireball Knight Firecracker Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon Knight Firecracker Dart Goblin Fireball
Dart Goblin Inferno Tower
Wizard Knight Firecracker Dart Goblin Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Knight Firecracker Wizard Baby Dragon Monk
Knight Inferno Tower
Knight Fireball Inferno Tower Monk
Inferno Tower Knight
Firecracker Fireball Wizard Dart Goblin Baby Dragon Monk
Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Knight
Knight Firecracker Fireball Inferno Tower Baby Dragon Monk
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower
Monk Fireball
Knight Fireball Inferno Tower Wizard
Wizard Firecracker Dart Goblin Fireball Baby Dragon
Inferno Tower Knight Firecracker Dart Goblin Fireball Baby Dragon Monk
Firecracker Dart Goblin Fireball Inferno Tower Wizard Baby Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin Baby Dragon Monk
Firecracker Fireball Monk Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Knight Firecracker Dart Goblin Fireball
Fireball Wizard Firecracker Baby Dragon
Firecracker Fireball Wizard Dart Goblin Baby Dragon Monk
Firecracker Dart Goblin Wizard Baby Dragon
Fireball Firecracker Dart Goblin Wizard Baby Dragon
Fireball Monk Firecracker Dart Goblin Wizard
Fireball
Firecracker Monk Knight Dart Goblin Fireball Wizard
Fireball Monk Firecracker Dart Goblin Wizard Baby Dragon
Knight Firecracker Dart Goblin Fireball Baby Dragon
Firecracker Dart Goblin Fireball Baby Dragon Monk
Firecracker Dart Goblin Fireball Baby Dragon
Firecracker Dart Goblin Fireball Wizard Baby Dragon
Firecracker Dart Goblin Fireball Wizard Baby Dragon
Monk Fireball
Firecracker Dart Goblin Fireball Wizard Baby Dragon Monk
Firecracker Dart Goblin Fireball Wizard Baby Dragon Monk
Fireball Baby Dragon Monk
Fireball Wizard
Monk
Fireball Baby Dragon Monk
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Dart Goblin Wizard Baby Dragon Monk
Fireball Wizard Baby Dragon Monk
Fireball Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Fireball Wizard Baby Dragon
Firecracker Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Firecracker Fireball Monk
Firecracker Fireball Wizard Monk
Dart Goblin Fireball
Fireball Firecracker Dart Goblin Wizard Baby Dragon Monk
Fireball
Fireball Knight Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Fireball Wizard Baby Dragon
Monk Fireball
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Baby Dragon
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Baby Dragon Monk

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