My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Knight Firecracker Inferno Tower
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Arrows Knight Firecracker Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Arrows
Fireball Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Fireball Barbarian Barrel
Firecracker
Knight Hog Rider Barbarian Barrel
Fireball
Arrows Hog Rider Electro Spirit Knight
Hog Rider
Arrows Knight Firecracker Fireball Electro Spirit Barbarian Barrel
Inferno Tower
Barbarian Barrel
Knight Firecracker Hog Rider

Defense Synergies 3 10

Electro Spirit
Arrows
Knight Fireball Inferno Tower Barbarian Barrel
Knight
Firecracker Inferno Tower Arrows Fireball Barbarian Barrel
Firecracker
Knight Inferno Tower Barbarian Barrel
Fireball
Barbarian Barrel Arrows Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Arrows Firecracker Fireball Barbarian Barrel
Barbarian Barrel
Fireball Arrows Knight Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower Barbarian Barrel
Inferno Tower Knight Firecracker
Inferno Tower Knight
Inferno Tower Knight Firecracker
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Electro Spirit Firecracker
Inferno Tower Electro Spirit Arrows Firecracker Fireball
Electro Spirit Arrows Fireball Inferno Tower Barbarian Barrel
Inferno Tower
Knight Firecracker Inferno Tower Barbarian Barrel
Electro Spirit Arrows Knight Firecracker Fireball Barbarian Barrel
Arrows Inferno Tower Firecracker Fireball
Inferno Tower Knight Fireball
Fireball Electro Spirit Arrows Firecracker Barbarian Barrel
Inferno Tower Knight
Inferno Tower Fireball
Arrows Knight Firecracker Fireball Inferno Tower
Arrows Fireball Electro Spirit Knight Firecracker Barbarian Barrel
Arrows Barbarian Barrel Electro Spirit Knight Firecracker Fireball
Inferno Tower
Electro Spirit Arrows Knight Firecracker Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Barbarian Barrel
Fireball Arrows Knight Firecracker Barbarian Barrel
Knight Inferno Tower
Knight Fireball Inferno Tower Barbarian Barrel
Inferno Tower Knight
Arrows Firecracker Fireball Electro Spirit
Knight Fireball Inferno Tower
Inferno Tower Knight
Electro Spirit Knight Firecracker Fireball Inferno Tower Barbarian Barrel
Inferno Tower
Knight Inferno Tower
Arrows Fireball
Knight Fireball Inferno Tower
Firecracker Fireball
Inferno Tower Electro Spirit Knight Firecracker Fireball Barbarian Barrel
Arrows Electro Spirit Firecracker Fireball Inferno Tower Barbarian Barrel
Electro Spirit Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Knight Firecracker Fireball Barbarian Barrel
Fireball Arrows Firecracker Barbarian Barrel
Arrows Firecracker Fireball Electro Spirit
Arrows Firecracker
Arrows Fireball Firecracker Barbarian Barrel
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball Barbarian Barrel
Fireball Arrows Firecracker
Knight Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Fireball
Arrows Fireball
Arrows Fireball Barbarian Barrel
Arrows Firecracker Electro Spirit Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Fireball Arrows
Fireball Arrows Firecracker Barbarian Barrel
Arrows Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Arrows Firecracker
Arrows Fireball Barbarian Barrel
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel
Fireball Firecracker

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