My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Balloon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon Night Witch Lava Hound
Giant Snowball
Bats Goblin Barrel Balloon Night Witch Lava Hound
Zap
Bats Firecracker Goblin Barrel Balloon Night Witch Lava Hound
Barbarian Barrel
Knight Firecracker Goblin Barrel Night Witch
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Night Witch Lava Hound
Royal Delivery
Bats Knight Firecracker Goblin Barrel Balloon Night Witch Lava Hound
Fireball
Firecracker Goblin Barrel Balloon Night Witch Lava Hound
Poison
Bats Firecracker Balloon Night Witch Lava Hound
Lightning
Knight Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Firecracker Goblin Barrel Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Lava Hound Firecracker Goblin Barrel
Knight
Bats Firecracker Goblin Barrel Balloon Night Witch
Firecracker
Knight Bats Mirror Goblin Barrel Balloon Lava Hound
Mirror
Goblin Barrel Firecracker Balloon Night Witch
Goblin Barrel
Knight Mirror Bats Firecracker Balloon Lava Hound
Balloon
Bats Knight Lava Hound Firecracker Mirror Goblin Barrel
Night Witch
Knight Mirror Lava Hound
Lava Hound
Bats Balloon Firecracker Goblin Barrel Night Witch

Defense Synergies 2 5

Bats
Knight Firecracker
Knight
Bats Firecracker Night Witch
Firecracker
Knight Bats Mirror Night Witch
Mirror
Firecracker Night Witch
Goblin Barrel
Balloon
Night Witch
Knight Firecracker Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Firecracker Night Witch
Bats Knight Night Witch
Night Witch Bats Knight Firecracker
Firecracker
Bats Firecracker Night Witch
Bats Firecracker Night Witch
Night Witch
Knight Firecracker Night Witch
Bats Knight Firecracker Night Witch
Bats Firecracker Night Witch
Night Witch Bats Knight
Bats Firecracker Night Witch
Knight
Bats Knight Firecracker Night Witch
Bats Knight Firecracker Night Witch
Bats Knight Firecracker
Bats Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker
Bats Knight
Bats Knight Night Witch
Knight Night Witch
Firecracker Bats
Bats Knight Night Witch
Knight
Bats Knight Firecracker
Bats Knight
Knight Night Witch
Firecracker
Bats Knight Firecracker Night Witch
Bats Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Night Witch
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Night Witch
Firecracker
Firecracker
Night Witch
Firecracker
Firecracker
Firecracker
Bats Firecracker Night Witch
Bats Firecracker
Night Witch
Night Witch
Firecracker
Firecracker
Bats Night Witch
Firecracker
Knight Firecracker
Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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