My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Cannon Goblin Drill
Zap
Cannon Firecracker Goblin Drill
Barbarian Barrel
Knight Cannon Firecracker Goblin Drill Magic Archer
The Log
Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Knight Firecracker Goblin Drill Bowler Magic Archer
Fireball
Cannon Firecracker Goblin Drill Bowler Magic Archer
Poison
Cannon Firecracker Goblin Drill Magic Archer
Lightning
Knight Cannon Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Goblin Drill Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Tornado Poison Goblin Drill Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison Goblin Drill Magic Archer
Cannon
Firecracker
Knight Tornado Goblin Drill Bowler
Tornado
Magic Archer Firecracker Poison Bowler
Poison
Knight Tornado Goblin Drill Bowler
Goblin Drill
Knight Firecracker Poison
Bowler
Firecracker Tornado Poison Magic Archer
Magic Archer
Tornado Knight Bowler

Defense Synergies 5 11

Knight
Cannon Firecracker Magic Archer Tornado Poison Bowler
Cannon
Knight Firecracker Poison Bowler Magic Archer
Firecracker
Knight Cannon Tornado
Tornado
Bowler Magic Archer Knight Firecracker Poison Goblin Drill
Poison
Knight Cannon Tornado
Goblin Drill
Tornado Magic Archer
Bowler
Tornado Knight Cannon
Magic Archer
Knight Tornado Cannon Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Firecracker Magic Archer
Knight Cannon Firecracker Goblin Drill
Cannon Tornado Bowler Knight Goblin Drill
Cannon Knight Firecracker Goblin Drill Bowler
Firecracker Tornado Poison Bowler
Tornado Bowler Cannon Firecracker Magic Archer
Tornado Cannon Firecracker Poison Magic Archer
Bowler Cannon Poison Magic Archer
Cannon Tornado Goblin Drill
Knight Tornado Cannon Firecracker Bowler
Poison Knight Cannon Firecracker Tornado Goblin Drill Bowler Magic Archer
Firecracker Tornado Poison Magic Archer
Cannon Goblin Drill Bowler Knight
Bowler Cannon Firecracker Tornado Poison Goblin Drill Magic Archer
Knight Cannon Goblin Drill
Tornado Cannon Goblin Drill Bowler
Knight Cannon Firecracker Tornado Poison Goblin Drill Bowler
Cannon Knight Firecracker Tornado Goblin Drill Bowler Magic Archer
Tornado Poison Goblin Drill Knight Cannon Firecracker Bowler Magic Archer
Cannon Tornado Goblin Drill
Bowler Knight Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Poison Knight Firecracker Bowler Magic Archer
Knight Bowler
Bowler Knight Tornado
Knight Cannon Goblin Drill Bowler
Firecracker Poison Tornado Magic Archer
Knight Bowler
Knight
Knight Firecracker Tornado Poison Magic Archer
Cannon Goblin Drill
Knight Bowler
Tornado Poison Bowler
Bowler Knight Cannon
Cannon Firecracker Bowler Magic Archer
Knight Firecracker Tornado Poison Goblin Drill Bowler Magic Archer
Poison Bowler Cannon Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker Goblin Drill
Firecracker Poison Tornado Bowler Magic Archer
Poison Goblin Drill Magic Archer
Knight Firecracker Poison
Poison Firecracker Bowler Magic Archer
Firecracker Poison Tornado Magic Archer
Firecracker Tornado Poison Bowler Magic Archer
Poison Firecracker Tornado Bowler Magic Archer
Poison Firecracker Tornado
Tornado Poison Bowler
Firecracker Poison Knight Tornado Bowler Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Knight Firecracker Bowler Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Goblin Drill Bowler Magic Archer
Magic Archer Firecracker Poison Bowler
Tornado Poison
Firecracker Poison Bowler Magic Archer
Firecracker Tornado Poison Bowler Magic Archer
Poison Bowler Magic Archer
Tornado Poison
Tornado Bowler
Poison Goblin Drill
Firecracker Tornado Poison Bowler Magic Archer
Firecracker Poison Tornado Bowler Magic Archer
Tornado Poison Bowler Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado Magic Archer
Firecracker Poison
Bowler
Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Bowler Magic Archer
Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Knight Firecracker Bowler Magic Archer
Firecracker Poison Bowler Magic Archer
Tornado Poison
Firecracker
Firecracker Tornado Poison Bowler Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Bowler Magic Archer

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