My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Dark Prince Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Dark Prince Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Dark Prince Prince Electro Wizard
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Hog Rider Dark Prince Electro Wizard Inferno Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Hog Rider Dark Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Prince Electro Wizard
Firecracker
Knight Hog Rider Dark Prince Prince P.E.K.K.A
Hog Rider
Knight Firecracker Dark Prince Prince Electro Wizard
Inferno Tower
Dark Prince
Prince Firecracker Hog Rider Electro Wizard
Prince
Dark Prince Knight Firecracker Hog Rider Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Knight Hog Rider Dark Prince Prince

Defense Synergies 4 11

Knight
Firecracker Inferno Tower Electro Wizard
Firecracker
Knight Inferno Tower Dark Prince Prince P.E.K.K.A Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Firecracker Dark Prince Prince
Dark Prince
Firecracker Inferno Tower Prince Electro Wizard
Prince
Firecracker Inferno Tower Dark Prince Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Knight Inferno Tower Firecracker Dark Prince Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight Firecracker Dark Prince Prince Electro Wizard
Inferno Tower Prince P.E.K.K.A Knight Dark Prince Electro Wizard
Inferno Tower Prince P.E.K.K.A Knight Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Prince P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Inferno Tower Electro Wizard Firecracker
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Prince
Knight Firecracker Inferno Tower Dark Prince Prince Electro Wizard
Electro Wizard Knight Firecracker Dark Prince
Inferno Tower Firecracker Electro Wizard
Inferno Tower Prince P.E.K.K.A Knight Dark Prince Electro Wizard
Firecracker Dark Prince Prince P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Knight Prince Electro Wizard
Inferno Tower Prince P.E.K.K.A Electro Wizard
Knight Firecracker Inferno Tower Dark Prince Prince P.E.K.K.A Electro Wizard
Knight Firecracker Dark Prince Prince Electro Wizard
Knight Firecracker Dark Prince Electro Wizard
P.E.K.K.A Inferno Tower Prince Electro Wizard
Dark Prince Knight Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Dark Prince Prince P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Prince
P.E.K.K.A Knight Inferno Tower Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight Dark Prince Prince
Firecracker Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Electro Wizard Knight Firecracker Inferno Tower Dark Prince Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Dark Prince Prince
P.E.K.K.A Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Inferno Tower
Firecracker
Inferno Tower Electro Wizard Knight Firecracker Dark Prince Prince P.E.K.K.A
Firecracker Inferno Tower Dark Prince P.E.K.K.A Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker Dark Prince Prince
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Prince Electro Wizard
Firecracker Knight Dark Prince Prince Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince Electro Wizard
Firecracker
Prince
Prince
Firecracker Dark Prince
Firecracker Electro Wizard
Prince
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A Prince
Firecracker
Electro Wizard Dark Prince Prince
Firecracker Electro Wizard
Knight Firecracker Dark Prince Prince Electro Wizard
Firecracker
Firecracker Dark Prince Prince P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Wizard
Prince P.E.K.K.A
Firecracker

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