My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Zappies Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince Fisherman
Giant Snowball
Zappies Royal Hogs Fisherman
Zap
Firecracker Zappies Royal Hogs Prince Fisherman
Barbarian Barrel
Knight Firecracker Zappies Royal Hogs
The Log
Firecracker Zappies Royal Hogs Prince Fisherman
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Firecracker Zappies Royal Hogs
Royal Delivery
Knight Firecracker Zappies Royal Hogs Prince Fisherman Mother Witch
Fireball
Firecracker Zappies Royal Hogs Fisherman Mother Witch
Poison
Firecracker Zappies Royal Hogs Fisherman Mother Witch
Lightning
Knight Prince Fisherman Mother Witch
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Earthquake Fisherman Zappies Mother Witch Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Earthquake Fisherman

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Zappies Royal Hogs Prince Mother Witch
Firecracker
Knight Earthquake Zappies Royal Hogs Prince Fisherman
Earthquake
Royal Hogs Knight Firecracker Prince Mother Witch
Zappies
Knight Firecracker Royal Hogs Prince
Royal Hogs
Earthquake Mother Witch Knight Firecracker Zappies Fisherman
Prince
Knight Firecracker Earthquake Zappies
Fisherman
Firecracker Royal Hogs
Mother Witch
Royal Hogs Knight Earthquake

Defense Synergies 1 14

Knight
Firecracker Earthquake Zappies Fisherman Mother Witch
Firecracker
Knight Earthquake Zappies Prince Fisherman
Earthquake
Knight Firecracker Zappies
Zappies
Knight Firecracker Earthquake Prince Fisherman Mother Witch
Royal Hogs
Prince
Firecracker Zappies Fisherman
Fisherman
Knight Firecracker Zappies Prince Mother Witch
Mother Witch
Knight Zappies Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Zappies
Knight Firecracker Zappies Prince Fisherman
Prince Fisherman Knight Zappies
Prince Knight Firecracker Zappies Fisherman
Firecracker Earthquake Prince
Firecracker Earthquake Zappies Mother Witch
Firecracker Zappies
Earthquake
Zappies Prince Fisherman
Knight Firecracker Zappies Prince Fisherman
Mother Witch Knight Firecracker Earthquake Zappies Fisherman
Firecracker Zappies
Prince Knight Earthquake Zappies
Firecracker Earthquake Zappies Prince
Knight Zappies Prince
Zappies Prince Fisherman
Knight Firecracker Zappies Prince Fisherman
Knight Firecracker Zappies Prince Fisherman
Earthquake Knight Firecracker Zappies Fisherman Mother Witch
Zappies Prince Fisherman
Knight Firecracker Earthquake Zappies Prince Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Prince Fisherman
Knight Firecracker Prince Fisherman
Zappies Knight Prince Fisherman
Prince Knight Zappies Fisherman
Knight Zappies Prince Fisherman
Firecracker Mother Witch Zappies
Prince Knight Zappies
Knight Zappies Prince Fisherman
Knight Firecracker Zappies Prince
Zappies
Knight Zappies Prince
Prince
Prince Knight Zappies
Firecracker Zappies
Zappies Knight Firecracker Prince Fisherman
Firecracker Earthquake Zappies Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Fisherman
Earthquake
Earthquake Knight Firecracker Prince
Firecracker Earthquake
Firecracker Mother Witch
Firecracker Earthquake
Earthquake Firecracker
Firecracker Fisherman
Prince Fisherman
Firecracker Knight Earthquake Prince Fisherman
Firecracker
Earthquake Knight Firecracker Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker Prince Fisherman
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Fisherman
Firecracker Earthquake Prince Fisherman
Firecracker Earthquake Mother Witch
Earthquake Prince
Prince Fisherman
Earthquake
Firecracker Earthquake Mother Witch
Fisherman
Firecracker Earthquake Fisherman
Prince Fisherman
Firecracker Fisherman
Firecracker Mother Witch
Firecracker Zappies
Earthquake
Firecracker Zappies
Prince
Firecracker Earthquake
Earthquake Zappies Prince
Firecracker Zappies
Knight Firecracker Prince
Firecracker Earthquake
Firecracker Prince
Firecracker Zappies
Firecracker Zappies
Firecracker Prince

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