My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Phoenix
Giant Snowball
Archers Wall Breakers
Zap
Archers Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Archers Knight Firecracker Inferno Tower Wall Breakers
The Log
Archers Firecracker Wall Breakers
Earthquake
Archers Firecracker Inferno Tower
Arrows
Archers Firecracker Wall Breakers
Royal Delivery
Archers Knight Firecracker Wall Breakers
Fireball
Archers Firecracker Inferno Tower Wall Breakers
Poison
Archers Firecracker Inferno Tower Phoenix
Lightning
Knight Inferno Tower Phoenix
Rocket
Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Knight Firecracker Tornado Phoenix Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Knight Firecracker

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Wall Breakers
Knight
Archers Firecracker Wall Breakers
Firecracker
Knight Wall Breakers Tornado
Inferno Tower
Wall Breakers
Knight Archers Firecracker
Tornado
Electro Giant Firecracker
Electro Giant
Tornado
Phoenix

Defense Synergies 3 9

Archers
Knight Firecracker Inferno Tower Tornado
Knight
Archers Firecracker Inferno Tower Tornado Phoenix
Firecracker
Knight Archers Inferno Tower Tornado
Inferno Tower
Knight Archers Firecracker Tornado
Wall Breakers
Tornado
Archers Knight Firecracker Inferno Tower Electro Giant
Electro Giant
Tornado
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Knight Firecracker Phoenix
Inferno Tower Tornado Archers Knight
Inferno Tower Knight Firecracker Phoenix
Firecracker Tornado
Tornado Archers Firecracker
Inferno Tower Tornado Archers Firecracker Phoenix
Inferno Tower Electro Giant Phoenix
Inferno Tower Tornado Phoenix
Knight Tornado Archers Firecracker Inferno Tower Phoenix
Archers Knight Firecracker Tornado Electro Giant
Inferno Tower Archers Firecracker Tornado Phoenix
Inferno Tower Knight
Firecracker Tornado
Inferno Tower Knight Phoenix
Inferno Tower Tornado Electro Giant
Knight Firecracker Inferno Tower Tornado
Archers Knight Firecracker Tornado
Tornado Archers Knight Firecracker
Inferno Tower Tornado Phoenix
Archers Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Electro Giant
Archers Knight Firecracker Phoenix
Knight Inferno Tower
Knight Inferno Tower Tornado Phoenix
Inferno Tower Knight Phoenix
Firecracker Electro Giant Archers Tornado
Archers Knight Inferno Tower Phoenix
Inferno Tower Knight Phoenix
Knight Firecracker Inferno Tower Tornado Phoenix
Inferno Tower Phoenix
Knight Inferno Tower Phoenix
Tornado Electro Giant Phoenix
Knight Inferno Tower
Archers Firecracker Electro Giant
Inferno Tower Electro Giant Phoenix Archers Knight Firecracker Tornado
Archers Firecracker Inferno Tower Electro Giant Phoenix
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker Electro Giant Tornado
Archers Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Knight Tornado
Archers Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Archers Firecracker
Firecracker Tornado Electro Giant
Tornado
Tornado
Firecracker Tornado Electro Giant
Firecracker Tornado
Tornado
Firecracker Tornado
Archers Firecracker Tornado Electro Giant
Firecracker Electro Giant
Firecracker
Firecracker
Archers
Archers Firecracker Tornado
Knight Firecracker
Firecracker
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant
Firecracker

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