My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Musketeer
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Musketeer Bomb Tower
The Log
Goblins Firecracker Musketeer
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Musketeer
Fireball
Firecracker Musketeer Bomb Tower
Poison
Firecracker Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Firecracker Musketeer Bomb Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Firecracker Goblins Knight Musketeer
Arrows
Zap Knight
Knight
Firecracker Musketeer Zap Arrows
Firecracker
Zap Knight
Musketeer
Knight Zap
Bomb Tower
Electro Giant

Defense Synergies 4 13

Goblins
Zap Knight Firecracker Musketeer
Zap
Bomb Tower Goblins Arrows Knight Firecracker Musketeer
Arrows
Zap Knight Bomb Tower
Knight
Firecracker Musketeer Bomb Tower Goblins Zap Arrows
Firecracker
Knight Goblins Zap Musketeer Bomb Tower
Musketeer
Knight Goblins Zap Firecracker Bomb Tower
Bomb Tower
Zap Knight Arrows Firecracker Musketeer
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer
Bomb Tower Goblins Zap Knight Firecracker Musketeer
Bomb Tower Goblins Knight Musketeer
Bomb Tower Goblins Knight Firecracker Musketeer
Arrows Firecracker Bomb Tower
Arrows Goblins Zap Firecracker Musketeer Bomb Tower
Musketeer Zap Arrows Firecracker Bomb Tower
Zap Arrows Musketeer Bomb Tower Electro Giant
Goblins Musketeer Bomb Tower
Knight Goblins Firecracker Musketeer
Goblins Zap Arrows Knight Firecracker Musketeer Bomb Tower Electro Giant
Arrows Musketeer Zap Firecracker
Bomb Tower Zap Knight Musketeer
Bomb Tower Goblins Zap Arrows Firecracker
Knight Bomb Tower
Bomb Tower Zap Electro Giant
Bomb Tower Goblins Arrows Knight Firecracker Musketeer
Arrows Bomb Tower Goblins Zap Knight Firecracker Musketeer
Zap Arrows Bomb Tower Knight Firecracker Musketeer
Musketeer Bomb Tower
Goblins Arrows Knight Firecracker Musketeer Bomb Tower Electro Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Electro Giant
Zap Arrows Knight Firecracker Musketeer Bomb Tower
Goblins Zap Knight Musketeer Bomb Tower
Zap Knight Musketeer
Knight Musketeer
Arrows Firecracker Electro Giant Zap Musketeer Bomb Tower
Goblins Knight Musketeer Bomb Tower
Knight Bomb Tower
Zap Goblins Knight Firecracker Bomb Tower
Musketeer
Knight Musketeer Bomb Tower
Zap Arrows Electro Giant
Knight Bomb Tower
Firecracker Musketeer Bomb Tower Electro Giant
Electro Giant Goblins Zap Knight Firecracker Musketeer Bomb Tower
Arrows Zap Firecracker Musketeer Bomb Tower Electro Giant
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblins Musketeer
Firecracker Zap Arrows Knight Musketeer
Zap Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Electro Giant
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Electro Giant
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Electro Giant
Zap Firecracker Musketeer Electro Giant
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker
Zap Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows Electro Giant
Firecracker Musketeer
Zap Electro Giant Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Electro Giant
Firecracker

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