My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Ram Rider
Giant Snowball
Archers Goblin Gang Baby Dragon Ram Rider
Zap
Archers Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Archers Knight Goblin Gang Firecracker
The Log
Archers Goblin Gang Firecracker Ram Rider
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Baby Dragon Ram Rider
Fireball
Archers Goblin Gang Firecracker Baby Dragon Ram Rider
Poison
Archers Goblin Gang Firecracker
Lightning
Knight Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Firecracker Fireball Baby Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Baby Dragon Ram Rider Mega Knight
Knight
Archers Goblin Gang Firecracker Baby Dragon Fireball Ram Rider
Goblin Gang
Knight Firecracker Baby Dragon
Firecracker
Knight Goblin Gang Baby Dragon Ram Rider Mega Knight
Fireball
Knight Baby Dragon Ram Rider Mega Knight
Baby Dragon
Knight Archers Goblin Gang Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Archers Knight Firecracker Fireball Baby Dragon Mega Knight
Mega Knight
Archers Firecracker Fireball Baby Dragon Ram Rider

Defense Synergies 3 12

Archers
Knight Goblin Gang Firecracker Baby Dragon Mega Knight
Knight
Archers Goblin Gang Firecracker Fireball Baby Dragon
Goblin Gang
Knight Archers Firecracker
Firecracker
Knight Archers Goblin Gang Baby Dragon Mega Knight
Fireball
Knight Ram Rider Mega Knight
Baby Dragon
Archers Knight Firecracker Mega Knight
Ram Rider
Fireball
Mega Knight
Archers Firecracker Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon Ram Rider
Knight Goblin Gang Firecracker Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Archers Knight
Knight Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Archers Firecracker Baby Dragon Mega Knight
Ram Rider Archers Goblin Gang Firecracker Fireball Baby Dragon
Fireball Baby Dragon Ram Rider Mega Knight
Goblin Gang
Knight Goblin Gang Archers Firecracker Mega Knight
Archers Goblin Gang Knight Firecracker Fireball Baby Dragon Ram Rider Mega Knight
Archers Goblin Gang Firecracker Fireball Baby Dragon Ram Rider
Mega Knight Knight Goblin Gang Fireball Ram Rider
Fireball Mega Knight Goblin Gang Firecracker Baby Dragon
Knight Goblin Gang Ram Rider Mega Knight
Goblin Gang Fireball Ram Rider Mega Knight
Mega Knight Knight Goblin Gang Firecracker Fireball
Fireball Mega Knight Archers Knight Goblin Gang Firecracker Baby Dragon Ram Rider
Baby Dragon Archers Knight Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Goblin Gang Mega Knight Archers Knight Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Archers Fireball
Fireball Archers Knight Goblin Gang Firecracker Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight Ram Rider
Goblin Gang Mega Knight Knight Fireball Ram Rider
Knight Goblin Gang Ram Rider Mega Knight
Firecracker Fireball Archers Goblin Gang Baby Dragon Ram Rider
Goblin Gang Archers Knight Fireball Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker Fireball Baby Dragon
Goblin Gang
Mega Knight Knight
Mega Knight Fireball
Mega Knight Knight Goblin Gang Fireball Ram Rider
Archers Firecracker Fireball Baby Dragon Mega Knight
Goblin Gang Archers Knight Firecracker Fireball Baby Dragon
Mega Knight Archers Firecracker Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Knight Firecracker Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Ram Rider
Archers Firecracker Baby Dragon
Fireball Firecracker Baby Dragon Ram Rider
Fireball Firecracker Ram Rider
Goblin Gang Fireball
Firecracker Knight Fireball Ram Rider
Fireball Archers Firecracker Baby Dragon
Knight Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Archers Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Ram Rider Mega Knight
Fireball Firecracker Baby Dragon
Archers Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Archers Goblin Gang Fireball
Fireball Archers Firecracker Baby Dragon Ram Rider
Fireball
Fireball Knight Goblin Gang Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Mega Knight
Fireball Firecracker Mega Knight

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