My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch
Zap
Firecracker Clone Witch
Barbarian Barrel
Knight Firecracker Clone Witch
The Log
Firecracker Clone Witch
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Knight Firecracker Clone Witch P.E.K.K.A
Fireball
Firecracker Clone Witch
Poison
Firecracker Clone Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Freeze Poison P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Clone Freeze Poison Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Clone Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison Witch
Firecracker
Knight P.E.K.K.A Golem
Clone
Golem Witch
Freeze
Poison
Poison
P.E.K.K.A Golem Knight Freeze
Witch
Knight Clone P.E.K.K.A Golem
P.E.K.K.A
Poison Firecracker Witch
Golem
Clone Poison Firecracker Witch

Defense Synergies 1 3

Knight
Firecracker Poison Witch
Firecracker
Knight P.E.K.K.A
Clone
Freeze
Poison
Knight
Witch
Knight
P.E.K.K.A
Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A Knight Freeze
Witch P.E.K.K.A Knight Firecracker
Firecracker Poison P.E.K.K.A
Freeze Firecracker
Firecracker Freeze Poison Witch
Poison P.E.K.K.A
Witch P.E.K.K.A
Knight Firecracker
Poison Witch Knight Firecracker Freeze
Firecracker Poison Witch
P.E.K.K.A Knight Freeze Witch
Firecracker Freeze Poison Witch P.E.K.K.A
P.E.K.K.A Knight
Freeze P.E.K.K.A
Knight Firecracker Poison Witch P.E.K.K.A
Knight Firecracker Witch
Freeze Poison Witch Knight Firecracker
P.E.K.K.A
Knight Firecracker Poison Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Poison Knight Firecracker
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch
Firecracker Poison Freeze Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Firecracker Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Poison
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker Freeze Poison P.E.K.K.A
Poison Firecracker Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Freeze
Firecracker Poison
Poison
Knight Firecracker Freeze Poison
Poison Firecracker
Firecracker Poison Freeze Witch
Firecracker Poison Witch
Poison Firecracker Freeze
Poison Firecracker
Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Firecracker Freeze Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison
Freeze Poison
Firecracker Poison
Firecracker Poison Witch
Poison
Poison
Poison
Firecracker Freeze Poison Witch
Witch
Firecracker Poison Witch
Poison Witch
Poison Firecracker
Poison Firecracker Witch
Firecracker Freeze Poison Witch
Poison
Firecracker Freeze Poison
P.E.K.K.A
Firecracker Poison
Freeze Witch
Poison Firecracker Witch
Freeze
Poison Knight Firecracker
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Freeze Poison Witch
Firecracker Poison Witch
Poison Firecracker Freeze Witch
P.E.K.K.A
Firecracker
Poison

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