My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard Sparky
Giant Snowball
Graveyard Little Prince
Zap
Firecracker Graveyard Sparky Little Prince
Barbarian Barrel
Knight Firecracker Graveyard Sparky Little Prince
The Log
Firecracker Mini P.E.K.K.A Graveyard Sparky Little Prince
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Graveyard Sparky Little Prince
Fireball
Firecracker Sparky Little Prince
Poison
Firecracker Graveyard Sparky Little Prince
Lightning
Knight Mini P.E.K.K.A Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Little Prince Mini P.E.K.K.A Giant Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Little Prince

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Sparky Knight Mini P.E.K.K.A
Knight
Firecracker Graveyard Arrows Sparky Little Prince
Firecracker
Knight Mini P.E.K.K.A Giant Sparky
Mini P.E.K.K.A
Giant Sparky Arrows Firecracker Graveyard Little Prince
Giant
Arrows Mini P.E.K.K.A Graveyard Sparky Firecracker Little Prince
Graveyard
Arrows Knight Giant Mini P.E.K.K.A Sparky Little Prince
Sparky
Arrows Mini P.E.K.K.A Giant Knight Firecracker Graveyard
Little Prince
Knight Mini P.E.K.K.A Giant Graveyard

Defense Synergies 2 7

Arrows
Knight Mini P.E.K.K.A Sparky Little Prince
Knight
Firecracker Little Prince Arrows Mini P.E.K.K.A Sparky
Firecracker
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Firecracker
Giant
Graveyard
Sparky
Arrows Knight
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Sparky
Mini P.E.K.K.A Sparky Knight Firecracker
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows Sparky
Mini P.E.K.K.A Sparky
Knight Firecracker Mini P.E.K.K.A Sparky Little Prince
Arrows Knight Firecracker
Arrows Firecracker
Mini P.E.K.K.A Sparky Knight
Sparky Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky
Sparky Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Little Prince
Arrows Knight Firecracker Little Prince
Mini P.E.K.K.A Sparky
Arrows Knight Firecracker Mini P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Sparky
Arrows Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Sparky
Knight Mini P.E.K.K.A Sparky
Arrows Firecracker
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Knight Sparky
Knight Firecracker Mini P.E.K.K.A Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Knight Sparky
Firecracker Sparky
Sparky Knight Firecracker Mini P.E.K.K.A Little Prince
Arrows Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Knight Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Sparky
Firecracker Arrows Knight Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker Little Prince
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky Little Prince
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Little Prince
Firecracker
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky Little Prince

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