My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Goblin Gang Firecracker Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Goblin Gang

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Knight Mega Knight
Knight
Goblin Gang Firecracker Hog Rider Zap Fireball
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang Mega Knight
Fireball
Zap Hog Rider Knight Mega Knight
Hog Rider
Zap Knight Goblin Gang Firecracker Fireball Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider

Defense Synergies 6 10

Zap
Cannon Fireball Mega Knight Knight Goblin Gang Firecracker
Knight
Cannon Goblin Gang Firecracker Zap Fireball
Cannon
Zap Knight Goblin Gang Firecracker Fireball
Goblin Gang
Knight Zap Cannon Firecracker
Firecracker
Knight Zap Cannon Goblin Gang Mega Knight
Fireball
Zap Knight Cannon Mega Knight
Hog Rider
Mega Knight
Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Fireball
Zap Knight Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Knight
Cannon Knight Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Zap Cannon Firecracker Mega Knight
Zap Cannon Goblin Gang Firecracker Fireball
Zap Cannon Fireball Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Mega Knight
Goblin Gang Zap Knight Cannon Firecracker Fireball Mega Knight
Zap Goblin Gang Firecracker Fireball
Cannon Mega Knight Zap Knight Goblin Gang Fireball
Fireball Mega Knight Zap Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Fireball Mega Knight
Mega Knight Knight Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Mega Knight Zap Knight Goblin Gang Firecracker
Zap Knight Cannon Firecracker Fireball Mega Knight
Cannon
Goblin Gang Mega Knight Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Fireball
Fireball Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight Fireball
Knight Cannon Goblin Gang Mega Knight
Firecracker Fireball Zap Goblin Gang
Goblin Gang Knight Fireball
Mega Knight Knight
Zap Mega Knight Knight Firecracker Fireball
Cannon Goblin Gang
Mega Knight Knight
Mega Knight Zap Fireball
Mega Knight Knight Cannon Goblin Gang Fireball
Cannon Firecracker Fireball Mega Knight
Goblin Gang Zap Knight Firecracker Fireball
Mega Knight Zap Cannon Firecracker Fireball
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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