My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Drill
Giant Snowball
Skeletons Bomber Bats Cannon Goblin Drill
Zap
Skeletons Bomber Bats Cannon Firecracker Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Cannon Firecracker Goblin Drill
The Log
Skeletons Bomber Cannon Firecracker Goblin Drill
Earthquake
Skeletons Bomber Cannon Firecracker Goblin Drill
Arrows
Skeletons Bomber Bats Firecracker Goblin Drill
Royal Delivery
Skeletons Bomber Bats Knight Firecracker Goblin Drill
Fireball
Bomber Cannon Firecracker Goblin Drill
Poison
Bomber Bats Cannon Firecracker Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Knight Cannon Firecracker Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight Goblin Drill
Bats
Knight Bomber Firecracker Goblin Drill
Knight
Bats Firecracker Bomber Poison Goblin Drill
Cannon
Firecracker
Knight Bats Goblin Drill
Poison
Knight Goblin Drill
Goblin Drill
Bomber Bats Knight Firecracker Poison

Defense Synergies 5 14

Skeletons
Cannon Bomber Bats Knight Firecracker Poison
Bomber
Knight Skeletons Bats Cannon Goblin Drill
Bats
Knight Skeletons Bomber Cannon Firecracker Goblin Drill
Knight
Bomber Bats Cannon Firecracker Skeletons Poison
Cannon
Skeletons Knight Bomber Bats Firecracker Poison
Firecracker
Knight Skeletons Bats Cannon
Poison
Skeletons Knight Cannon
Goblin Drill
Bomber Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker
Skeletons Bats Knight Cannon Firecracker Goblin Drill
Cannon Skeletons Bomber Bats Knight Goblin Drill
Cannon Skeletons Bats Knight Firecracker Goblin Drill
Bomber Firecracker Poison
Skeletons Bomber Bats Cannon Firecracker
Bats Cannon Firecracker Poison
Cannon Poison
Cannon Skeletons Goblin Drill
Knight Skeletons Bomber Cannon Firecracker
Bats Poison Skeletons Bomber Knight Cannon Firecracker Goblin Drill
Bats Firecracker Poison
Cannon Goblin Drill Skeletons Bomber Bats Knight
Bomber Bats Cannon Firecracker Poison Goblin Drill
Knight Cannon Goblin Drill
Cannon Goblin Drill
Skeletons Bomber Bats Knight Cannon Firecracker Poison Goblin Drill
Cannon Bomber Bats Knight Firecracker Goblin Drill
Poison Goblin Drill Bomber Bats Knight Cannon Firecracker
Cannon Goblin Drill
Bomber Bats Knight Cannon Firecracker Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Bomber Knight Firecracker
Skeletons Bats Knight
Bats Knight
Skeletons Knight Cannon Goblin Drill
Firecracker Poison Skeletons Bats
Skeletons Bats Knight
Knight
Skeletons Bats Knight Firecracker Poison
Skeletons Cannon Goblin Drill
Bats Knight
Poison
Skeletons Knight Cannon
Bomber Cannon Firecracker
Skeletons Bomber Bats Knight Firecracker Poison Goblin Drill
Bats Poison Bomber Cannon Firecracker
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Goblin Drill
Firecracker Poison
Poison Goblin Drill
Knight Firecracker Poison
Bomber Poison Firecracker
Firecracker Poison Bats
Bomber Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison Goblin Drill
Firecracker Poison
Poison
Bomber Bats
Bomber Firecracker Poison
Bomber Firecracker Poison
Poison
Poison
Poison Goblin Drill
Firecracker Poison Bomber
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker
Bats Firecracker Poison
Poison Bomber
Firecracker Poison
Firecracker Poison
Bats
Poison Firecracker
Poison Knight Firecracker
Bomber Firecracker Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker
Firecracker
Poison

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