My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Bandit
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Bandit
The Log
Cannon Goblin Gang Firecracker Bandit
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Bandit
Fireball
Cannon Goblin Gang Firecracker Bandit
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Gang Firecracker Bandit Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Lightning Bandit
Knight
Goblin Gang Firecracker Arrows
Cannon
Goblin Gang
Knight Firecracker Golem Bandit
Firecracker
Knight Goblin Gang Golem Bandit
Lightning
Golem Arrows
Golem
Arrows Lightning Goblin Gang Firecracker Bandit
Bandit
Arrows Goblin Gang Firecracker Golem

Defense Synergies 3 10

Arrows
Knight Cannon Lightning Bandit
Knight
Cannon Goblin Gang Firecracker Arrows
Cannon
Knight Arrows Goblin Gang Firecracker Bandit
Goblin Gang
Knight Cannon Firecracker Bandit
Firecracker
Knight Cannon Goblin Gang Bandit
Lightning
Arrows
Golem
Bandit
Arrows Cannon Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker
Knight Cannon Goblin Gang Firecracker Bandit
Cannon Goblin Gang Knight Lightning Bandit
Cannon Knight Goblin Gang Firecracker Bandit
Lightning Arrows Firecracker
Arrows Goblin Gang Cannon Firecracker Bandit
Lightning Arrows Cannon Goblin Gang Firecracker
Lightning Arrows Cannon Bandit
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Bandit
Goblin Gang Arrows Knight Cannon Firecracker Bandit
Arrows Goblin Gang Firecracker
Cannon Knight Goblin Gang Lightning Bandit
Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Bandit
Cannon Goblin Gang Lightning Bandit
Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Knight Goblin Gang Firecracker Bandit
Arrows Knight Cannon Firecracker Bandit
Cannon
Goblin Gang Arrows Knight Cannon Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bandit
Bandit Arrows Knight Goblin Gang Firecracker Lightning
Goblin Gang Bandit Knight Lightning
Goblin Gang Lightning Knight Bandit
Knight Cannon Goblin Gang Bandit
Arrows Firecracker Goblin Gang
Goblin Gang Knight Lightning Bandit
Knight
Lightning Knight Firecracker Bandit
Cannon Goblin Gang
Knight
Lightning Arrows
Lightning Knight Cannon Goblin Gang Bandit
Cannon Firecracker
Goblin Gang Knight Firecracker Lightning
Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Bandit
Arrows Firecracker Bandit
Lightning Arrows Bandit
Lightning Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning Bandit
Lightning Goblin Gang
Firecracker Lightning Arrows Knight Bandit
Lightning Arrows Firecracker
Lightning Knight Firecracker Bandit
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker Bandit
Lightning Arrows
Lightning
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker
Arrows Firecracker Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows Bandit
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Goblin Gang Bandit
Lightning Arrows Firecracker
Arrows
Lightning Knight Goblin Gang Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Goblin Gang Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Bandit

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