My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Wall Breakers
Giant Snowball
Spear Goblins Tombstone Hog Rider Wall Breakers
Zap
Spear Goblins Firecracker Tombstone Wall Breakers
Barbarian Barrel
Ice Spirit Spear Goblins Knight Firecracker Tombstone Wall Breakers
The Log
Ice Spirit Spear Goblins Firecracker Tombstone Hog Rider Wall Breakers
Earthquake
Spear Goblins Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Spear Goblins Firecracker Tombstone Wall Breakers
Royal Delivery
Ice Spirit Spear Goblins Knight Firecracker Hog Rider Wall Breakers
Fireball
Firecracker Tombstone Hog Rider Wall Breakers
Poison
Spear Goblins Firecracker Tombstone
Lightning
Knight Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Wall Breakers The Log Knight Firecracker Tombstone Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Wall Breakers The Log

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Spear Goblins Firecracker Wall Breakers
Spear Goblins
Knight Hog Rider Ice Spirit Firecracker Wall Breakers
Knight
Ice Spirit Spear Goblins Firecracker Hog Rider Wall Breakers The Log
Firecracker
Knight Hog Rider Ice Spirit Spear Goblins Wall Breakers
Tombstone
Hog Rider
Ice Spirit Spear Goblins Knight Firecracker The Log
Wall Breakers
Knight Ice Spirit Spear Goblins Firecracker The Log
The Log
Hog Rider Knight Wall Breakers

Defense Synergies 3 10

Ice Spirit
Spear Goblins Knight Firecracker Tombstone The Log
Spear Goblins
Knight Ice Spirit Firecracker Tombstone The Log
Knight
Spear Goblins Firecracker Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Spear Goblins Tombstone
Tombstone
Ice Spirit Spear Goblins Firecracker
Hog Rider
Wall Breakers
The Log
Firecracker Ice Spirit Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Tombstone The Log
Ice Spirit Knight Firecracker Tombstone The Log
Knight Tombstone
Knight Firecracker Tombstone
Firecracker Tombstone The Log
The Log Spear Goblins Firecracker
Ice Spirit Spear Goblins Firecracker Tombstone
The Log
Tombstone
Knight Ice Spirit Spear Goblins Firecracker
Spear Goblins Knight Firecracker Tombstone The Log
Spear Goblins Firecracker
Tombstone Ice Spirit Knight The Log
Ice Spirit Firecracker Tombstone The Log
Knight Tombstone
Ice Spirit The Log
Knight Firecracker Tombstone
Ice Spirit Tombstone Spear Goblins Knight Firecracker The Log
The Log Ice Spirit Spear Goblins Knight Firecracker Tombstone
Spear Goblins Knight Firecracker The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Tombstone
Knight Firecracker The Log
Tombstone Ice Spirit Spear Goblins Knight The Log
Knight The Log
Knight Tombstone
Firecracker Ice Spirit
Spear Goblins Knight Tombstone
Knight
Ice Spirit Spear Goblins Knight Firecracker Tombstone The Log
Tombstone
Knight Tombstone
The Log
Knight Tombstone
Firecracker
Tombstone Ice Spirit Spear Goblins Knight Firecracker The Log
Firecracker The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Spear Goblins
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Spear Goblins Tombstone
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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