My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Musketeer Hog Rider
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker Musketeer
The Log
Skeletons Cannon Firecracker Musketeer Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Cannon Firecracker Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Firecracker
Knight
Bats Firecracker Musketeer Hog Rider The Log
Cannon
Firecracker
Knight Hog Rider Bats
Musketeer
Knight Hog Rider The Log
Hog Rider
Bats Knight Firecracker Musketeer The Log
The Log
Hog Rider Knight Musketeer

Defense Synergies 10 11

Skeletons
Cannon Musketeer Bats Knight Firecracker The Log
Bats
Knight Skeletons Cannon Firecracker Musketeer The Log
Knight
Bats Cannon Firecracker Musketeer Skeletons The Log
Cannon
Skeletons Knight Musketeer The Log Bats Firecracker
Firecracker
Knight The Log Skeletons Bats Cannon Musketeer
Musketeer
Skeletons Knight Cannon The Log Bats Firecracker
Hog Rider
The Log
Cannon Firecracker Musketeer Skeletons Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Musketeer The Log
Skeletons Bats Knight Cannon Firecracker Musketeer The Log
Cannon Skeletons Bats Knight Musketeer
Cannon Skeletons Bats Knight Firecracker Musketeer
Firecracker The Log
The Log Skeletons Bats Cannon Firecracker Musketeer
Bats Musketeer Cannon Firecracker
Cannon Musketeer The Log
Cannon Skeletons Musketeer
Knight Skeletons Cannon Firecracker Musketeer
Bats Skeletons Knight Cannon Firecracker Musketeer The Log
Musketeer Bats Firecracker
Cannon Skeletons Bats Knight Musketeer The Log
Bats Cannon Firecracker The Log
Knight Cannon
Cannon The Log
Skeletons Bats Knight Cannon Firecracker Musketeer
Cannon Bats Knight Firecracker Musketeer The Log
The Log Bats Knight Cannon Firecracker Musketeer
Cannon Musketeer
Bats Knight Cannon Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Musketeer The Log
Skeletons Bats Knight Musketeer The Log
Bats Knight Musketeer The Log
Skeletons Knight Cannon Musketeer
Firecracker Skeletons Bats Musketeer
Skeletons Bats Knight Musketeer
Knight
Skeletons Bats Knight Firecracker The Log
Skeletons Cannon Musketeer
Bats Knight Musketeer
The Log
Skeletons Knight Cannon
Cannon Firecracker Musketeer
Skeletons Bats Knight Firecracker Musketeer The Log
Bats Cannon Firecracker Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Bats Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Bats
Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Bats Firecracker Musketeer
Bats Firecracker Musketeer
Musketeer The Log
Firecracker
Firecracker The Log
Bats Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log
Firecracker

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