My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Wizard Guards
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard Guards
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Goblinstein
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard
Firecracker
Knight Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Firecracker Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Wizard
Hog Rider
Knight Firecracker Valkyrie Mini P.E.K.K.A Wizard Guards
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider
Guards
Hog Rider
Goblinstein

Defense Synergies 2 9

Knight
Firecracker Mini P.E.K.K.A Wizard
Firecracker
Knight Valkyrie Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Knight Firecracker Valkyrie Wizard Guards
Valkyrie
Firecracker Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Guards
Guards
Firecracker Mini P.E.K.K.A Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Mini P.E.K.K.A Knight Firecracker Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Firecracker Valkyrie Guards
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Guards
Firecracker Wizard
Valkyrie
Mini P.E.K.K.A
Knight Guards Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Guards Knight Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard Guards
Valkyrie Wizard Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Goblinstein
Wizard Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Knight Firecracker Wizard Guards
Valkyrie Wizard Knight Firecracker Guards
Mini P.E.K.K.A
Valkyrie Wizard Knight Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Guards
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard
Guards Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Knight
Knight Mini P.E.K.K.A Valkyrie Guards
Firecracker Wizard Goblinstein
Mini P.E.K.K.A Guards Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Goblinstein Knight Firecracker Mini P.E.K.K.A Valkyrie
Guards
Knight Mini P.E.K.K.A Valkyrie Guards
Valkyrie Guards
Mini P.E.K.K.A Knight Valkyrie Wizard Guards
Wizard Firecracker Valkyrie
Guards Knight Firecracker Mini P.E.K.K.A Valkyrie Goblinstein
Valkyrie Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards
Firecracker
Knight Firecracker Valkyrie Guards
Wizard Firecracker Valkyrie Goblinstein
Firecracker Wizard Goblinstein
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Guards
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard Goblinstein
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Guards Goblinstein
Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Guards Goblinstein
Firecracker Wizard
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker Wizard

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