My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Wizard
Fireball
Firecracker Tesla Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Knight Mega Knight
Knight
Bats Firecracker Hog Rider Zap Wizard
Firecracker
Zap Knight Hog Rider Bats Mega Knight
Tesla
Hog Rider
Bats Zap Knight Firecracker Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Wizard

Defense Synergies 4 12

Bats
Knight Zap Firecracker Tesla Mega Knight
Zap
Mega Knight Bats Knight Firecracker Tesla
Knight
Bats Firecracker Tesla Zap Wizard
Firecracker
Knight Bats Zap Tesla Mega Knight
Tesla
Knight Bats Zap Firecracker Wizard
Hog Rider
Wizard
Knight Tesla Mega Knight
Mega Knight
Zap Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Wizard
Bats Zap Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Bats Knight
Tesla Bats Knight Firecracker Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Tesla Mega Knight
Bats Tesla Zap Firecracker Wizard
Zap Tesla Mega Knight
Tesla
Knight Firecracker Tesla Mega Knight
Bats Zap Knight Firecracker Tesla Wizard Mega Knight
Tesla Bats Zap Firecracker Wizard
Tesla Mega Knight Bats Zap Knight Wizard
Wizard Mega Knight Bats Zap Firecracker Tesla
Knight Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Bats Knight Firecracker
Tesla Mega Knight Bats Zap Knight Firecracker Wizard
Zap Wizard Bats Knight Firecracker Tesla Mega Knight
Tesla
Wizard Mega Knight Bats Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla
Zap Knight Firecracker Tesla Wizard Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight Tesla
Knight Tesla Mega Knight
Firecracker Wizard Bats Zap Tesla
Bats Knight Tesla
Mega Knight Knight Tesla
Zap Mega Knight Bats Knight Firecracker
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Zap
Mega Knight Knight Tesla Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Bats Zap Knight Firecracker
Bats Mega Knight Zap Firecracker Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Bats
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bats
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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