My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Musketeer Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Musketeer Balloon
Zap
Archers Firecracker Balloon
Barbarian Barrel
Archers Knight Firecracker Musketeer
The Log
Archers Firecracker Musketeer
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Musketeer Balloon P.E.K.K.A
Fireball
Archers Firecracker Musketeer Balloon
Poison
Archers Firecracker Musketeer Balloon
Lightning
Knight Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Musketeer Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon P.E.K.K.A
Knight
Archers Firecracker Musketeer Balloon The Log
Firecracker
Knight Balloon P.E.K.K.A
Musketeer
Knight Balloon P.E.K.K.A The Log
Freeze
Balloon
Balloon
Knight Freeze Archers Firecracker Musketeer The Log
P.E.K.K.A
Archers Firecracker Musketeer The Log
The Log
Knight Musketeer Balloon P.E.K.K.A

Defense Synergies 6 7

Archers
Knight Firecracker P.E.K.K.A The Log
Knight
Archers Firecracker Musketeer The Log
Firecracker
Knight The Log Archers Musketeer P.E.K.K.A
Musketeer
Knight The Log Firecracker P.E.K.K.A
Freeze
Balloon
P.E.K.K.A
The Log Archers Firecracker Musketeer
The Log
Firecracker Musketeer P.E.K.K.A Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log
P.E.K.K.A Knight Firecracker Musketeer The Log
P.E.K.K.A Archers Knight Musketeer Freeze
P.E.K.K.A Knight Firecracker Musketeer
Firecracker P.E.K.K.A The Log
Freeze The Log Archers Firecracker Musketeer
Musketeer Archers Firecracker Freeze
Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer
Knight Archers Firecracker Musketeer
Archers Knight Firecracker Musketeer Freeze The Log
Musketeer Archers Firecracker
P.E.K.K.A Knight Musketeer Freeze The Log
Firecracker Freeze P.E.K.K.A The Log
P.E.K.K.A Knight
Freeze P.E.K.K.A The Log
Knight Firecracker Musketeer P.E.K.K.A
Archers Knight Firecracker Musketeer The Log
Freeze The Log Archers Knight Firecracker Musketeer
P.E.K.K.A Musketeer
Archers Knight Firecracker Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A
Archers Knight Firecracker Musketeer The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer
Firecracker Archers Musketeer Freeze
P.E.K.K.A Archers Knight Musketeer
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A The Log
P.E.K.K.A Knight
Archers Firecracker Musketeer
Archers Knight Firecracker Musketeer Freeze P.E.K.K.A The Log
Archers Firecracker Musketeer Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Freeze The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer Freeze The Log
Firecracker The Log
Firecracker Musketeer Freeze
Archers Firecracker Musketeer The Log
The Log Firecracker Freeze
The Log Firecracker
Musketeer
Firecracker Knight Musketeer The Log
Archers Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer Freeze
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Freeze
Archers Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker Freeze The Log
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Archers Firecracker Musketeer
Firecracker Musketeer Freeze
Musketeer The Log
Firecracker Freeze
P.E.K.K.A
Firecracker The Log
Archers Musketeer Freeze
Archers Firecracker Musketeer
Freeze
The Log
Knight Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Freeze The Log
Firecracker Musketeer
Firecracker Musketeer Freeze The Log

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