My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Hut Prince Bandit Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Prince Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Bandit Inferno Dragon
Giant Snowball
Minion Horde Goblin Hut Inferno Dragon
Zap
Firecracker Minion Horde Goblin Hut Prince Bandit Inferno Dragon
Barbarian Barrel
Knight Firecracker Goblin Hut Bandit
The Log
Firecracker Goblin Hut Prince Bandit
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Minion Horde Goblin Hut
Royal Delivery
Knight Firecracker Minion Horde Goblin Hut Prince Bandit Inferno Dragon
Fireball
Firecracker Minion Horde Goblin Hut Bandit Inferno Dragon
Poison
Firecracker Minion Horde Goblin Hut
Lightning
Knight Goblin Hut Prince Bandit Inferno Dragon Archer Queen
Rocket
Minion Horde Goblin Hut Prince Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Inferno Dragon Minion Horde Goblin Hut Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Minion Horde Goblin Hut Prince Archer Queen
Firecracker
Knight Goblin Hut Prince Bandit Inferno Dragon
Minion Horde
Knight Prince
Goblin Hut
Knight Firecracker Prince Bandit
Prince
Knight Firecracker Minion Horde Goblin Hut
Bandit
Firecracker Goblin Hut
Inferno Dragon
Firecracker
Archer Queen
Knight

Defense Synergies 2 6

Knight
Firecracker Archer Queen Minion Horde Goblin Hut
Firecracker
Knight Goblin Hut Prince Bandit
Minion Horde
Knight
Goblin Hut
Knight Firecracker Bandit
Prince
Firecracker
Bandit
Firecracker Goblin Hut
Inferno Dragon
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Goblin Hut
Minion Horde Inferno Dragon Knight Firecracker Goblin Hut Prince Bandit
Minion Horde Goblin Hut Prince Knight Bandit Inferno Dragon
Minion Horde Goblin Hut Prince Inferno Dragon Knight Firecracker Bandit
Firecracker Prince
Firecracker Bandit
Minion Horde Inferno Dragon Firecracker Goblin Hut
Bandit
Minion Horde Inferno Dragon Goblin Hut Prince Archer Queen
Knight Firecracker Minion Horde Prince Bandit
Minion Horde Knight Firecracker Goblin Hut Bandit
Minion Horde Inferno Dragon Firecracker Goblin Hut
Minion Horde Goblin Hut Prince Knight Bandit
Firecracker Minion Horde Goblin Hut Prince
Inferno Dragon Knight Minion Horde Goblin Hut Prince Bandit
Minion Horde Goblin Hut Prince Bandit Inferno Dragon
Minion Horde Knight Firecracker Goblin Hut Prince
Knight Firecracker Minion Horde Goblin Hut Prince Bandit
Knight Firecracker Goblin Hut Bandit Inferno Dragon
Goblin Hut Prince Inferno Dragon
Knight Firecracker Minion Horde Prince Bandit
Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Prince Bandit
Bandit Knight Firecracker Prince Inferno Dragon
Bandit Knight Minion Horde Goblin Hut Prince
Prince Knight Minion Horde Bandit
Knight Minion Horde Goblin Hut Prince Bandit Inferno Dragon
Firecracker Minion Horde Goblin Hut
Prince Knight Minion Horde Goblin Hut Bandit
Knight Minion Horde Prince Inferno Dragon
Minion Horde Knight Firecracker Goblin Hut Prince Bandit Inferno Dragon
Minion Horde Goblin Hut Inferno Dragon
Inferno Dragon Knight Minion Horde Goblin Hut Prince
Prince Archer Queen
Prince Knight Minion Horde Bandit
Firecracker Minion Horde
Goblin Hut Knight Firecracker Minion Horde Prince Inferno Dragon Archer Queen
Firecracker Minion Horde Goblin Hut Inferno Dragon Archer Queen
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Bandit
Firecracker Bandit
Minion Horde Goblin Hut Bandit
Knight Firecracker Prince
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Minion Horde Prince
Firecracker Knight Minion Horde Prince Bandit
Firecracker Archer Queen
Knight Firecracker Goblin Hut Bandit
Firecracker Minion Horde Bandit
Firecracker Goblin Hut Prince
Firecracker Minion Horde Goblin Hut Bandit
Firecracker Minion Horde Goblin Hut Bandit
Minion Horde
Firecracker Prince Bandit
Firecracker
Minion Horde Prince
Prince
Minion Horde
Firecracker
Minion Horde Inferno Dragon
Firecracker Bandit
Prince Bandit
Firecracker Bandit
Firecracker Minion Horde
Firecracker Minion Horde Goblin Hut
Minion Horde
Minion Horde Bandit
Firecracker Minion Horde
Minion Horde Prince
Firecracker
Minion Horde Goblin Hut Prince Bandit
Firecracker Archer Queen
Knight Firecracker Minion Horde Prince
Firecracker
Archer Queen
Firecracker Minion Horde Prince Archer Queen
Firecracker Minion Horde Archer Queen
Firecracker Archer Queen
Firecracker Prince Bandit Archer Queen
Prince Inferno Dragon
Firecracker

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